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* [ json_macros] . Create JSON via Rust syntax.
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* [ rust-bitfield] . A macro to generate bitfields.
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* [ rust-smtp] . SMTP client.
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+ * [ yaglw] . Yet another high-level OpenGL wrapper.
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[ id3 ] : https://www.reddit.com/r/rust/comments/2lsfrd/rustid3_and_rustmetaflac_libraries_to_read_and/
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[ taskpool ] : https://www.reddit.com/r/rust/comments/2ltjwm/a_loadbalancing_taskpool_resistant_to_child_panics/
@@ -162,6 +163,13 @@ TODO
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[ json_macros ] : https://www.reddit.com/r/rust/comments/2m3bjj/json_macros_construct_json_objects_in_rust_from/
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[ rust-bitfields ] : https://www.reddit.com/r/rust/comments/2m82o9/a_procedural_macro_to_generate_bitfieldlike_stuct/
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[ rust-smtp ] : https://www.reddit.com/r/rust/comments/2m8nla/rust_smtp_client_looking_for_feedback/
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+ [ yaglw ] : https://www.reddit.com/r/rust_gamedev/comments/2m7l9a/yaglw_yet_another_opengl_wrapper/
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+ ## Project Updates
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+ * Piston has [ seen some refactoring] [ pist ] to how it handles event loops and windows.
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+ [ pist ] : https://www.reddit.com/r/rust_gamedev/comments/2m7k6v/piston_update_glutin_loop/
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## Upcoming Meetups
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