@@ -2032,10 +2032,10 @@ base.strided.sabs,"var x = new Float32Array( [ -1.0, -2.0, -3.0, -4.0 ] );\nvar
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base.strided.sabs.ndarray,"var x = new Float32Array( [ -1.0, -2.0, -3.0, -4.0 ] );\nvar y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.sabs.ndarray( x.length, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ -1.0, -2.0, -3.0, -4.0 ] );\ny = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.sabs.ndarray( N, x, 2, 1, y, -1, y.length-1 )\n"
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base.strided.sabs2,"var x = new Float32Array( [ -1.0, -2.0, -3.0, -4.0 ] );\nvar y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.sabs2( x.length, x, 1, y, 1 )\nvar N = base.floor( x.length / 2 );\ny = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.sabs2( N, x, 2, y, -1 )\nvar x0 = new Float32Array( [ -1.0, -2.0, -3.0, -4.0 ] );\nvar y0 = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*2 );\nN = base.floor( x0.length / 2 );\nbase.strided.sabs2( N, x1, -2, y1, 1 )\ny0\n"
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base.strided.sabs2.ndarray,"var x = new Float32Array( [ -1.0, -2.0, -3.0, -4.0 ] );\nvar y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.sabs2.ndarray( x.length, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ -1.0, -2.0, -3.0, -4.0 ] );\ny = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.sabs2.ndarray( N, x, 2, 1, y, -1, y.length-1 )\n"
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- base.strided.sapx,"var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\nvar alpha = 5.0;\ nbase.strided.sapx( x.length, alpha , x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\nvar N = base.floor( x.length / 2 );\nalpha = 5.0;\nvar stride = 2;\ nbase.strided.sapx( N, alpha , x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nalpha = 5.0;\nstride = 2;\ nbase.strided.sapx( N, alpha , x1, stride )\nx0\n"
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- base.strided.sapx.ndarray,"var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\nvar alpha = 5.0;\ nbase.strided.sapx.ndarray( x.length, alpha , x, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\nvar N = base.floor( x.length / 2 );\nalpha = 5.0;\nvar stride = 2;\ nbase.strided.sapx.ndarray( N, alpha , x, stride , 1 )\n"
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- base.strided.sapxsum,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsum( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\ nbase.strided.sapxsum( N , 5.0, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\ nbase.strided.sapxsum( N , 5.0, x1, stride )\n"
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- base.strided.sapxsum.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsum.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\ nbase.strided.sapxsum.ndarray( N , 5.0, x, 2, 1 )\n"
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+ base.strided.sapx,"var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\nbase.strided.sapx( x.length, 5.0 , x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\nbase.strided.sapx( 3, 5.0 , x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.sapx( 3, 5.0 , x1, 2 )\nx0\n"
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+ base.strided.sapx.ndarray,"var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\nbase.strided.sapx.ndarray( x.length, 5.0 , x, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\nbase.strided.sapx.ndarray( 3, 5.0 , x, 2 , 1 )\n"
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+ base.strided.sapxsum,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsum( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.sapxsum( 3 , 5.0, x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.sapxsum( 3 , 5.0, x1, 2 )\n"
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+ base.strided.sapxsum.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsum.ndarray( x.length, 5.0, x, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.sapxsum.ndarray( 3 , 5.0, x, 2, 1 )\n"
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base.strided.sapxsumkbn,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsumkbn( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\nbase.strided.sapxsumkbn( N, 5.0, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\nbase.strided.sapxsumkbn( N, 5.0, x1, stride )\n"
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base.strided.sapxsumkbn.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsumkbn.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.sapxsumkbn.ndarray( N, 5.0, x, 2, 1 )\n"
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base.strided.sapxsumkbn2,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsumkbn2( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\nbase.strided.sapxsumkbn2( N, 5.0, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\nbase.strided.sapxsumkbn2( N, 5.0, x1, stride )\n"
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