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* Set to `undefined` (the default) to infer runes mode from the component code.
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* Is always `true` for JS/TS modules compiled with Svelte.
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* Will be `true` by default in Svelte 6.
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* Note that setting this to `true` in your `svelte.config.js` will force runes mode for your entire project, including components in `node_modules`,
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* which is likely not what you want. If you're using Vite, consider using [dynamicCompileOptions](https://github.com/sveltejs/vite-plugin-svelte/blob/main/docs/config.md#dynamiccompileoptions) instead.
* Set to `undefined` (the default) to infer runes mode from the component code.
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* Is always `true` for JS/TS modules compiled with Svelte.
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* Will be `true` by default in Svelte 6.
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* Note that setting this to `true` in your `svelte.config.js` will force runes mode for your entire project, including components in `node_modules`,
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* which is likely not what you want. If you're using Vite, consider using [dynamicCompileOptions](https://github.com/sveltejs/vite-plugin-svelte/blob/main/docs/config.md#dynamiccompileoptions) instead.
* Set to `undefined` (the default) to infer runes mode from the component code.
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* Is always `true` for JS/TS modules compiled with Svelte.
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* Will be `true` by default in Svelte 6.
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* Note that setting this to `true` in your `svelte.config.js` will force runes mode for your entire project, including components in `node_modules`,
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* which is likely not what you want. If you're using Vite, consider using [dynamicCompileOptions](https://github.com/sveltejs/vite-plugin-svelte/blob/main/docs/config.md#dynamiccompileoptions) instead.
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