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Merge commit '6be2a4eec6cb' from apple/master into swift/master-next
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  • lldb/packages/Python/lldbsuite/test/python_api/module_section

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Lines changed: 2 additions & 132 deletions
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//===-- main.cpp ------------------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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// C includes
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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// C++ includes
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#include <chrono>
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#include <mutex>
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#include <random>
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#include <thread>
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std::thread g_thread_1;
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std::thread g_thread_2;
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std::thread g_thread_3;
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std::mutex g_mask_mutex;
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enum MaskAction {
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eGet,
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eAssign,
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eClearBits
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};
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uint32_t mask_access (MaskAction action, uint32_t mask = 0);
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uint32_t
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mask_access (MaskAction action, uint32_t mask)
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{
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static uint32_t g_mask = 0;
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std::lock_guard<std::mutex> lock(g_mask_mutex);
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switch (action)
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{
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case eGet:
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break;
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case eAssign:
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g_mask |= mask;
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break;
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case eClearBits:
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g_mask &= ~mask;
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break;
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}
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return g_mask;
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}
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void *
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thread_func (void *arg)
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{
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uint32_t thread_index = *((uint32_t *)arg);
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uint32_t thread_mask = (1u << (thread_index));
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printf ("%s (thread index = %u) startng...\n", __FUNCTION__, thread_index);
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std::default_random_engine generator;
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std::uniform_int_distribution<int> distribution(0, 3000000);
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while (mask_access(eGet) & thread_mask)
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{
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// random micro second sleep from zero to 3 seconds
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int usec = distribution(generator);
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printf ("%s (thread = %u) doing a usleep (%d)...\n", __FUNCTION__, thread_index, usec);
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std::chrono::microseconds duration(usec);
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std::this_thread::sleep_for(duration);
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printf ("%s (thread = %u) after usleep ...\n", __FUNCTION__, thread_index); // Set break point at this line.
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}
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printf ("%s (thread index = %u) exiting...\n", __FUNCTION__, thread_index);
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return NULL;
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}
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int main (int argc, char const *argv[])
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{
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int err;
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void *thread_result = NULL;
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uint32_t thread_index_1 = 1;
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uint32_t thread_index_2 = 2;
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uint32_t thread_index_3 = 3;
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uint32_t thread_mask_1 = (1u << thread_index_1);
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uint32_t thread_mask_2 = (1u << thread_index_2);
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uint32_t thread_mask_3 = (1u << thread_index_3);
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// Make a mask that will keep all threads alive
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mask_access (eAssign, thread_mask_1 | thread_mask_2 | thread_mask_3); // And that line.
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// Create 3 threads
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g_thread_1 = std::thread(thread_func, (void*)&thread_index_1);
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g_thread_2 = std::thread(thread_func, (void*)&thread_index_2);
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g_thread_3 = std::thread(thread_func, (void*)&thread_index_3);
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char line[64];
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while (mask_access(eGet) != 0)
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{
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printf ("Enter thread index to kill or ENTER for all:\n");
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fflush (stdout);
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// Kill threads by index, or ENTER for all threads
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if (fgets (line, sizeof(line), stdin))
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{
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if (line[0] == '\n' || line[0] == '\r' || line[0] == '\0')
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{
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printf ("Exiting all threads...\n");
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break;
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}
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int32_t index = strtoul (line, NULL, 0);
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switch (index)
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{
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case 1: mask_access (eClearBits, thread_mask_1); break;
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case 2: mask_access (eClearBits, thread_mask_2); break;
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case 3: mask_access (eClearBits, thread_mask_3); break;
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}
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continue;
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}
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break;
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}
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// Clear all thread bits to they all exit
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mask_access (eClearBits, UINT32_MAX);
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// Join all of our threads
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g_thread_1.join();
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g_thread_2.join();
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g_thread_3.join();
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return 0;
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int main() {
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printf("Hello World\n");
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}

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