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| 1 | +// REQUIRES: amdgpu-registered-target |
| 2 | +// RUN: %clang_cc1 -triple amdgcn-unknown-unknown -target-cpu gfx1030 -S \ |
| 3 | +// RUN: -emit-llvm -cl-std=CL2.0 -o - %s | FileCheck %s |
| 4 | +// RUN: %clang_cc1 -triple amdgcn-unknown-unknown -target-cpu gfx1030 -S \ |
| 5 | +// RUN: -cl-std=CL2.0 -o - %s | FileCheck -check-prefix=ISA %s |
| 6 | + |
| 7 | +// Test llvm.amdgcn.image.bvh.intersect.ray intrinsic. |
| 8 | + |
| 9 | +// The clang builtin functions __builtin_amdgcn_image_bvh_intersect_ray* use |
| 10 | +// postfixes to indicate the types of the 1st, 4th, and 5th arguments. |
| 11 | +// By default, the 1st argument is i32, the 4/5-th arguments are float4. |
| 12 | +// Postfix l indicates the 1st argument is i64 and postfix h indicates |
| 13 | +// the 4/5-th arguments are half4. |
| 14 | + |
| 15 | +typedef unsigned int uint; |
| 16 | +typedef unsigned long ulong; |
| 17 | +typedef float float4 __attribute__((ext_vector_type(4))); |
| 18 | +typedef double double4 __attribute__((ext_vector_type(4))); |
| 19 | +typedef half half4 __attribute__((ext_vector_type(4))); |
| 20 | +typedef uint uint4 __attribute__((ext_vector_type(4))); |
| 21 | + |
| 22 | +// CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32 |
| 23 | +// ISA: image_bvh_intersect_ray |
| 24 | +void test_image_bvh_intersect_ray(global uint4* out, uint node_ptr, |
| 25 | + float ray_extent, float4 ray_origin, float4 ray_dir, float4 ray_inv_dir, |
| 26 | + uint4 texture_descr) |
| 27 | +{ |
| 28 | + *out = __builtin_amdgcn_image_bvh_intersect_ray(node_ptr, ray_extent, |
| 29 | + ray_origin, ray_dir, ray_inv_dir, texture_descr); |
| 30 | +} |
| 31 | + |
| 32 | +// CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16 |
| 33 | +// ISA: image_bvh_intersect_ray |
| 34 | +void test_image_bvh_intersect_ray_h(global uint4* out, uint node_ptr, |
| 35 | + float ray_extent, float4 ray_origin, half4 ray_dir, half4 ray_inv_dir, |
| 36 | + uint4 texture_descr) |
| 37 | +{ |
| 38 | + *out = __builtin_amdgcn_image_bvh_intersect_ray_h(node_ptr, ray_extent, |
| 39 | + ray_origin, ray_dir, ray_inv_dir, texture_descr); |
| 40 | +} |
| 41 | + |
| 42 | +// CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32 |
| 43 | +// ISA: image_bvh_intersect_ray |
| 44 | +void test_image_bvh_intersect_ray_l(global uint4* out, ulong node_ptr, |
| 45 | + float ray_extent, float4 ray_origin, float4 ray_dir, float4 ray_inv_dir, |
| 46 | + uint4 texture_descr) |
| 47 | +{ |
| 48 | + *out = __builtin_amdgcn_image_bvh_intersect_ray_l(node_ptr, ray_extent, |
| 49 | + ray_origin, ray_dir, ray_inv_dir, texture_descr); |
| 50 | +} |
| 51 | + |
| 52 | +// CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16 |
| 53 | +// ISA: image_bvh_intersect_ray |
| 54 | +void test_image_bvh_intersect_ray_lh(global uint4* out, ulong node_ptr, |
| 55 | + float ray_extent, float4 ray_origin, half4 ray_dir, half4 ray_inv_dir, |
| 56 | + uint4 texture_descr) |
| 57 | +{ |
| 58 | + *out = __builtin_amdgcn_image_bvh_intersect_ray_lh(node_ptr, ray_extent, |
| 59 | + ray_origin, ray_dir, ray_inv_dir, texture_descr); |
| 60 | +} |
| 61 | + |
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