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callvoid@func_f8_and_v0_passed_via_memory(float0.0, float1.0, float2.0, float3.0, float4.0, float5.0, float6.0, float7.0, float8.0, <vscale x 4 x float> shufflevector (<vscale x 4 x float> insertelement (<vscale x 4 x float> poison, float9.000000e+00, i640), <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer))
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retvoid
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}
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declarefloat@callee1(float, <vscale x 8 x double>, <vscale x 8 x double>, <vscale x 2 x double>)
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declarefloat@callee2(i32, i32, i32, i32, i32, i32, i32, i32, float, <vscale x 8 x double>, <vscale x 8 x double>)
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declarefloat@callee3(float, float, <vscale x 8 x double>, <vscale x 6 x double>, <vscale x 2 x double>)
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