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// if (localResult >= T.greatestFiniteMagnitude / T(10)) && ((localResult > T.greatestFiniteMagnitude / T(10)) || T(numericValue(buf.currentCharacter) - (neg ? 1 : 0)) >= T.greatestFiniteMagnitude - localResult * T(10)) is evidently too complex; so break it down to more "edible chunks"
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