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Fix bad merge, "#ifdef 0" -> "if 0"
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lib/IDE/Formatting.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -550,7 +550,7 @@ class FormatWalker : public SourceEntityWalker {
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// FIXME: We are going to revisit the behavior and the indentation we
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// want for dictionary/array literals.
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//
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#ifdef 0
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#if 0
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SourceLoc LBracketLoc = AE->getLBracketLoc();
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if (isTargetImmediateAfter(LBracketLoc) &&
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!sameLineWithTarget(LBracketLoc)) {

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