Skip to content

[Build Script] Install libDispatch only after all builds are complete. #36428

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Closed
wants to merge 1 commit into from

Conversation

artemcm
Copy link
Contributor

@artemcm artemcm commented Mar 12, 2021

We cannot install libdispatch until after all builds are complete because if we do so, subsequently-built components that depend on dispatch will discover two instances of the Dispatch module: one in its source directory, another installed in the toolchain, and fail to build.

This came up now as we are attempting to version-bump Yums, for which the new version (4.0.2) introduces a dependency on Dispatch in its CMake build files.

We cannot install libdispatch until after all builds are complete as that will cause the Dispatch module to be imported twice and fail to build.
@artemcm artemcm closed this Mar 13, 2021
@artemcm artemcm deleted the InstallLibDispatchLast branch December 16, 2022 17:37
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant