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Documents/Installation.md

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@@ -7,10 +7,10 @@ This repo uses source codes from two other repos:
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KerasSharp uses [TensorflowSharp](https://github.com/migueldeicaza/TensorFlowSharp) plugin built for Unity.
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## Install Unity.
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Unity 2018 will probably work.
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Unity 2018.1.6f1 will most likely be working.
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## Clone the Unity MLAgent
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The repo in Github is at: https://github.com/Unity-Technologies/ml-agents. You can clone it anyway you want. All we need is the Assets/ML-Agents folder in its Unity project. All other python stuff is not needed.
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The repo in Github is at: https://github.com/Unity-Technologies/ml-agents. You can clone it anyway you want. All we need is the UnitySDK/Assets/ML-Agents folder in its Unity project. All other python stuff is not needed.
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If you already have a ML-Agents project with environment implemented, you can just skip this part.
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## Copy the folders into your project.
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You need to copy the necessary folders from this repo to your ML-Agents project:
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It the /UnityTensorflow folder under UnityTensorflowKeras's /Assets folder, and you need to put it into your Unity MLAgent's /Assets folder.
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Copy the /UnityTensorflow folder under UnityTensorflowKeras's /Assets folder, and put it into your Unity MLAgent's /Assets folder.
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## Modify Brain.cs to Add Support For Training inside Unity
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