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| 1 | +//===-- llvm/ADT/CombinationGenerator.h ------------------------*- C++ -*--===// |
| 2 | +// |
| 3 | +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| 4 | +// See https://llvm.org/LICENSE.txt for license information. |
| 5 | +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| 6 | +// |
| 7 | +//===----------------------------------------------------------------------===// |
| 8 | +/// |
| 9 | +/// \file |
| 10 | +/// Combination generator. |
| 11 | +/// |
| 12 | +/// Example: given input {{0, 1}, {2}, {3, 4}} it will produce the following |
| 13 | +/// combinations: {0, 2, 3}, {0, 2, 4}, {1, 2, 3}, {1, 2, 4}. |
| 14 | +/// |
| 15 | +/// It is useful to think of input as vector-of-vectors, where the |
| 16 | +/// outer vector is the variable space, and inner vector is choice space. |
| 17 | +/// The number of choices for each variable can be different. |
| 18 | +/// |
| 19 | +/// As for implementation, it is useful to think of this as a weird number, |
| 20 | +/// where each digit (==variable) may have different base (==number of choices). |
| 21 | +/// Thus modelling of 'produce next combination' is exactly analogous to the |
| 22 | +/// incrementing of an number - increment lowest digit (pick next choice for the |
| 23 | +/// variable), and if it wrapped to the beginning then increment next digit. |
| 24 | +/// |
| 25 | +//===----------------------------------------------------------------------===// |
| 26 | + |
| 27 | +#ifndef LLVM_ADT_COMBINATIONGENERATOR_H |
| 28 | +#define LLVM_ADT_COMBINATIONGENERATOR_H |
| 29 | + |
| 30 | +#include "llvm/ADT/ArrayRef.h" |
| 31 | +#include "llvm/ADT/STLExtras.h" |
| 32 | +#include "llvm/ADT/SmallVector.h" |
| 33 | +#include <cassert> |
| 34 | +#include <cstring> |
| 35 | + |
| 36 | +namespace llvm { |
| 37 | + |
| 38 | +template <typename choice_type, typename choices_storage_type, |
| 39 | + int variable_smallsize> |
| 40 | +class CombinationGenerator { |
| 41 | + template <typename T> struct WrappingIterator { |
| 42 | + using value_type = T; |
| 43 | + |
| 44 | + const ArrayRef<value_type> Range; |
| 45 | + typename decltype(Range)::const_iterator Position; |
| 46 | + |
| 47 | + // Rewind the tape, placing the position to again point at the beginning. |
| 48 | + void rewind() { Position = Range.begin(); } |
| 49 | + |
| 50 | + // Advance position forward, possibly wrapping to the beginning. |
| 51 | + // Returns whether the wrap happened. |
| 52 | + bool advance() { |
| 53 | + ++Position; |
| 54 | + bool Wrapped = Position == Range.end(); |
| 55 | + if (Wrapped) |
| 56 | + rewind(); |
| 57 | + return Wrapped; |
| 58 | + } |
| 59 | + |
| 60 | + // Get the value at which we are currently pointing. |
| 61 | + const value_type &operator*() const { return *Position; } |
| 62 | + |
| 63 | + WrappingIterator(ArrayRef<value_type> Range_) : Range(Range_) { |
| 64 | + assert(!Range.empty() && "The range must not be empty."); |
| 65 | + rewind(); |
| 66 | + } |
| 67 | + }; |
| 68 | + |
| 69 | + const ArrayRef<choices_storage_type> VariablesChoices; |
| 70 | + |
| 71 | + void performGeneration( |
| 72 | + const function_ref<bool(ArrayRef<choice_type>)> Callback) const { |
| 73 | + SmallVector<WrappingIterator<choice_type>, variable_smallsize> |
| 74 | + VariablesState; |
| 75 | + |
| 76 | + // 'increment' of the the whole VariablesState is defined identically to the |
| 77 | + // increment of a number: starting from the least significant element, |
| 78 | + // increment it, and if it wrapped, then propagate that carry by also |
| 79 | + // incrementing next (more significant) element. |
| 80 | + auto IncrementState = |
| 81 | + [](MutableArrayRef<WrappingIterator<choice_type>> VariablesState) |
| 82 | + -> bool { |
| 83 | + for (WrappingIterator<choice_type> &Variable : |
| 84 | + llvm::reverse(VariablesState)) { |
| 85 | + bool Wrapped = Variable.advance(); |
| 86 | + if (!Wrapped) |
| 87 | + return false; // There you go, next combination is ready. |
| 88 | + // We have carry - increment more significant variable next.. |
| 89 | + } |
| 90 | + return true; // MSB variable wrapped, no more unique combinations. |
| 91 | + }; |
| 92 | + |
| 93 | + // Initialize the per-variable state to refer to the possible choices for |
| 94 | + // that variable. |
| 95 | + VariablesState.reserve(VariablesChoices.size()); |
| 96 | + for (ArrayRef<choice_type> VC : VariablesChoices) |
| 97 | + VariablesState.emplace_back(VC); |
| 98 | + |
| 99 | + // Temporary buffer to store each combination before performing Callback. |
| 100 | + SmallVector<choice_type, variable_smallsize> CurrentCombination; |
| 101 | + CurrentCombination.resize(VariablesState.size()); |
| 102 | + |
| 103 | + while (true) { |
| 104 | + // Gather the currently-selected variable choices into a vector. |
| 105 | + for (auto I : llvm::zip(VariablesState, CurrentCombination)) |
| 106 | + std::get<1>(I) = *std::get<0>(I); |
| 107 | + // And pass the new combination into callback, as intended. |
| 108 | + if (/*Abort=*/Callback(CurrentCombination)) |
| 109 | + return; |
| 110 | + // And tick the state to next combination, which will be unique. |
| 111 | + if (IncrementState(VariablesState)) |
| 112 | + return; // All combinations produced. |
| 113 | + } |
| 114 | + }; |
| 115 | + |
| 116 | +public: |
| 117 | + CombinationGenerator(ArrayRef<choices_storage_type> VariablesChoices_) |
| 118 | + : VariablesChoices(VariablesChoices_) { |
| 119 | +#ifndef NDEBUG |
| 120 | + assert(!VariablesChoices.empty() && "There should be some variables."); |
| 121 | + llvm::for_each(VariablesChoices, [](ArrayRef<choice_type> VariableChoices) { |
| 122 | + assert(!VariableChoices.empty() && |
| 123 | + "There must always be some choice, at least a placeholder one."); |
| 124 | + }); |
| 125 | +#endif |
| 126 | + } |
| 127 | + |
| 128 | + // How many combinations can we produce, max? |
| 129 | + // This is at most how many times the callback will be called. |
| 130 | + size_t numCombinations() const { |
| 131 | + size_t NumVariants = 1; |
| 132 | + for (ArrayRef<choice_type> VariableChoices : VariablesChoices) |
| 133 | + NumVariants *= VariableChoices.size(); |
| 134 | + assert(NumVariants >= 1 && |
| 135 | + "We should always end up producing at least one combination"); |
| 136 | + return NumVariants; |
| 137 | + } |
| 138 | + |
| 139 | + // Actually perform exhaustive combination generation. |
| 140 | + // Each result will be passed into the callback. |
| 141 | + void generate(const function_ref<bool(ArrayRef<choice_type>)> Callback) { |
| 142 | + performGeneration(Callback); |
| 143 | + } |
| 144 | +}; |
| 145 | + |
| 146 | +} // namespace llvm |
| 147 | + |
| 148 | +#endif |
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