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Merge pull request #160 from watson-developer-cloud/develop
Unity Watson SDK 0.11.0
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CHANGELOG.md

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Change Log
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==========
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## Version 0.11.0
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_2016_10_27_
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* New: Abstracted `Speech to Text` customization methods.
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## Version 0.10.0
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_2016_09_23_
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* New: Added `similarity search` to the `Visual Recognition` service.
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* Fix: `Touch Widget` improvmements.
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* Fix: Disabled 3rd Party plugin warnings.
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* Fix: Removed `Conversation` Message overload method that takes only input and conversationID.
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* Fix: Rewrote `Conversation` example script to show how to create MessageRequest object.
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* Fix: Rewrote `Conversation` example script to show how to create MessageRequest object.
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## Version 0.9.0
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_2016-08-26_

Examples/ServiceExamples/Scripts/ExampleConversation.cs

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{
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private Conversation m_Conversation = new Conversation();
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private string m_WorkspaceID;
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private string m_ConversationID;
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private bool m_UseAlternateIntents = true;
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private string[] questionArray = { "can you turn up the AC", "can you turn on the wipers", "can you turn off the wipers", "can you turn down the ac", "can you unlock the door"};
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foreach (string txt in resp.output.text)
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Debug.Log("output: " + txt);
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m_ConversationID = resp.context.conversation_id;
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string questionStr = questionArray[UnityEngine.Random.Range(0, questionArray.Length - 1)];
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Debug.Log(string.Format("**********User: {0}", questionStr));
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