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Merge pull request #244 from watson-developer-cloud/feature-config-refactor
Unity SDK Refactor
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.editorconfig

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; Top-most EditorConfig file
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root = true
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; Unix-style newlines
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[*]
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end of line = LF
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; 2-column space indentation
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[*.cs]
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indent_style = space
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indent_size = 4

.github/CONTRIBUTING.md

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# Coding Standard
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* Use spaces instead of tab characters, a tab should be 4 spaces.
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* Class names should be camel case (e.g. AvatarWidget), with no underscores "_".
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* Class member fields should be camel case and begin with "m_" (e.g. m_MemberVariable), no other underscores allowed in the variable name.
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* Static class member fields should camel case and begin with "sm_", no other underscores allowed in the variable name.
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* Class names should be PascalCase (e.g. SpeechToText), with no underscores "_".
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* Class member fields should be camel case and begin with "_" (e.g. _memberVariable), no other underscores allowed in the variable name.
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* Structures should follow the same naming standards as classes.
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* No K&R coding style. Braces {} should be on their own line, aligned with the parent statement.
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* No public variables, always use public properties unless there is no other workaround.
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* Properties should be camel case, no underscores. (e.g. public bool IsReady { get; set; })
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* Constants should be all upper case (e.g. static readonly string CONFIG_FILE = "/Config.json"). This includes enumerations.
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* Properties should be camel case, no underscores (e.g. public bool IsReady { get; set; }).
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* Constants should be all PascalCase (e.g. static readonly string ConfigFile = "/Config.json"). This includes enumerations.
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* All public functions and types of all classes should be fully documented using the XML comment style.
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* Local variables should begin with lower-case character, then camel case after the first character. (e.g. var widgetConnector = new WidgetConnector())
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* Local variables should be camel case. (e.g. var speechToText = new SpeechToText())
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* Use protected on variables & functions only if you plan to inherit from the class or there is a good chance we will need to be polymorphic.
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* Use region to separate parts of a class based on functionality.
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Art/UI.meta

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