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docs/api/connectivity/bluetooth/Optimising_for_performance.md
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# Optimising application for throughput and power consumption | ||
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BLE devices are usually battery powered so performance might mean different things in different applications. You have | ||
to decide what is more important in yours - minimising power consumption on one or both sides of the communication or | ||
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maximising throughput and/or latency. Some optimisation steps can in fact achieve both. | ||
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This guide will discuss some trade-offs that should be considered and best practices that improve performance on all | ||
fronts. | ||
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## Power consumtpion | ||
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Any radio activity will consume power. Depending on what the stack is doing you have to power the radio even when no | ||
data is being sent. It is important to understand when radio is active. | ||
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### Connections | ||
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The most intuitive power consumption rate to understand is when using connections. Each device needs to send a packet at | ||
below supervision timeout frequency to maintain a connection regardless of data transfer. This is the absolute minimum | ||
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power consumption. Additionally, normally power is consumed at every connection event (exchange of packets between | ||
central and peripheral). | ||
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It's worth considering if keeping the connection active is worth it. Connection in BLE is extremely fast and if you plan | ||
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to only send a quick burst of data every minute it is better to connect and disconnect each time. | ||
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The cost of the connection is proportionate to the negotiable connection interval. This can be set during `connect` or | ||
later through `updateConnectionParameters`. The higher the interval the more often radio is active. This is especially | ||
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important for the peripheral which needs to enable the radio to receive packets. | ||
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This can be further helped through setting a high `slaveLatency` parameter. This allows the peripheral to skip | ||
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connection events and save power not just by not sending any packets but by not even listening. This is not free for | ||
central as it increases latency of data transmission. Central may have to attempt sending data multiple times before the | ||
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peripheral accepts the transmission. | ||
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### Advertising and scanning | ||
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Power draw during advertising is proportional to the advertising interval. Additionally, if the advertising is | ||
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connectable or scannable it means the advertiser needs to listen on the radio after each advertisement for potential | ||
connection of scan requests. | ||
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Scanning power draw is proportional to time spent scanning. The interaction between scanning an advertising means that | ||
the less power the advertiser spends advertising, the more power the scanner will have to spend to see the advertising | ||
packets. The decision on balance will be dictated by your design of your devices (which one is more constrained). | ||
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### Connection vs advertising | ||
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Instead of connecting to the device you can consider transferring data in advertising packets. This depends on the | ||
nature of the data. | ||
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A transfer over a connection will allow you to use the ATT protocol, this can handle acknowledgement for you. This might | ||
be a good choice if you're sending data that must get through reliably. | ||
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If your data is non-critical then advertising might be cheaper. You might have to accept less reliability and no built | ||
in acknowledgment. Additional benefit is that multiple devices may receive the data and each scanner may make their own | ||
decisions about power consumption. | ||
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### Periodic advertising | ||
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Periodic advertising allows you to get best of both worlds by having the power characteristics of advertising for the | ||
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peripheral but also saving power for the scanner. After finding periodic advertising through `createSync` the scanner | ||
will only have to turn on the radio when the expected packet is due. | ||
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## Increasing throughput | ||
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### Modulation schemes | ||
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Depending on controller support different modulation schemes are available in BLE through `setPreferredPhys()` and | ||
`setPhy()`. While the coded PHY will increase reliability in noisy environments and increase range 2M PHY will increase | ||
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the throughput saving power ber bit. If both devices support it and the signal quality is good then this is recommended | ||
to be enabled. | ||
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### Data length and ATT_MTU | ||
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Packet overhead strongly affects throughput. Newer controllers allow you to negotiate bigger MTUs thus decreasing the | ||
fragmentation overhead. | ||
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There are two separate MTUs to consider: the `ATT_MTU` (which affects ATT protocol operations) and data length extension | ||
(which affects transport packets). Increasing the sizes will increase memory usage but greatly increase throughput. | ||
`ATT_MTU` and data length are independent of each other. | ||
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The size of ATT_MTU doesn't have any other overhead than memory and should only be limited by your biggest attribute | ||
and available memory. | ||
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The default value of data length supported by all controllers is 23 octets. If both controllers support data length | ||
extension and a higher value is negotiated, the BLE stack will call `onDataLengthChange` in the `Gap::EventHandler` | ||
registered by the user. The supported length is set in the link layer with a maximum of 251. For Cordio Link Layer it | ||
is derived from the config option `cordio_ll.max-acl-size`. | ||
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Larger data length greatly increases throughput (although diminishing returns quickly set in above 80). The only | ||
potential drawback is in noisy environments where longer packets may cause slower effective transfer due to | ||
retransmissions (this is only related to data length, ATT_MTU does not affect this). | ||
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### Packet timings | ||
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If you're not constrained by battery power it might be tempting to use maximum/minimum values where possible. | ||
Advertising at maximum frequency and scanning continuously will speed up connecting. Setting intervals on connections | ||
will minimise latency and maximise number of connection events. | ||
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One key thing to consider when setting the connection interval low is that you are creating a boundary between which a | ||
sequence of packets must fit. This means that the last transfer must end before the next connection event starts. This | ||
dead time may become significant if the connection interval is short and packet length is long. | ||
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The connection interval shouldn't be shorter than what your data requires in terms of latency. | ||
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# Test and measure | ||
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Due to complexity of the stack the only reliable way to truly maximise performance is to test your application with | ||
representative data and measure the throughput and power usage. It's important to keep it mind that tweaking | ||
parameters by trial and error and fine tuning them will only be reliable as long as you control both devices (and even | ||
then the environment can change). If your device needs to communicate with an unknown device your fine-tuning should | ||
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give way to sound principles since stack behaviour varies and you cannot test against all stacks. |
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