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4 changes: 2 additions & 2 deletions docs/tutorials/quickstart/cli_code.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@
From your command-line, import the example:

```console
$ mbed import https://github.com/ARMmbed/mbed-os-quick-start-blinky
$ cd mbed-os-quick-start-blinky
$ mbed import https://github.com/ARMmbed/mbed-os-example-blinky
$ cd mbed-os-example-blinky
```

1. Compile and program your board:
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2 changes: 1 addition & 1 deletion docs/tutorials/quickstart/quick-start-cli-debug.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ The easiest way to do basic debugging is to use the `printf` command in your cod

For example, add `printf("Hello World!\n\r");` to the top of your main function, and then recompile the program and flash it to your device.

<span class="notes">**Note:** Unless otherwise specified, `printf` defaults to a baud rate of `9600` on Mbed OS. The `mbed-os-quick-start-blinky` example runs at a baud rate of `115200`. You can view the [configuration options page](../reference/configuration.html) to learn more about how to configure OS-level options.</span><!--but the thing I should really do now is set a new baud rate in my terminal, right?-->
<span class="notes">**Note:** Unless otherwise specified, `printf` defaults to a baud rate of `9600` on Mbed OS. The `mbed-os-example-blinky` example runs at a baud rate of `115200`. You can view the [configuration options page](../reference/configuration.html) to learn more about how to configure OS-level options.</span><!--but the thing I should really do now is set a new baud rate in my terminal, right?-->

### Exporting to a desktop IDE

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8 changes: 4 additions & 4 deletions docs/tutorials/quickstart/quick-start-compiler.md
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Expand Up @@ -9,23 +9,23 @@

1. Double click on the `MBED.HTML` file. This adds your Mbed board to the Online Compiler as a compilation target.

<span class="images">![](https://s3-us-west-2.amazonaws.com/mbed-os-docs-images/add_to_compiler2.png)</span>
<span class="images">![](https://s3-us-west-2.amazonaws.com/mbed-os-docs-images/add_to_compiler.png)</span>

### Importing the code

Click the button below to automatically import the example into the Online Compiler.

[![View Example](https://www.mbed.com/embed/?url=https://github.com/ARMmbed/mbed-os-quick-start-blinky)](https://github.com/ARMmbed/mbed-os-quick-start-blinky/blob/master/main.cpp)
[![View Example](https://www.mbed.com/embed/?url=https://github.com/ARMmbed/mbed-os-example-blinky)](https://github.com/ARMmbed/mbed-os-example-blinky/blob/master/main.cpp)
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@kegilbert kegilbert Nov 28, 2018

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Can maybe just go back to the old school go the teams page to import image here as well now since blinky is already there once the PR is merged and gets migrated over.


Alternatively, you may select the import button on the top left hand side of the Online Compiler screen and copy the [example link](https://github.com/ARMmbed/mbed-os-quick-start-blinky) into the prompt.
Alternatively, you may select the import button on the top left hand side of the Online Compiler screen and copy the [example link](https://github.com/ARMmbed/mbed-os-example-blinky) into the prompt.

<span class="images">![](https://s3-us-west-2.amazonaws.com/mbed-os-docs-images/import_program.png)</span>

### Compiling and flashing (programming)

1. Click **Compile**. Your browser downloads the program as an executable file.

<span class="images">![](https://s3-us-west-2.amazonaws.com/mbed-os-docs-images/online_compile_button2.png)</span>
<span class="images">![](https://s3-us-west-2.amazonaws.com/mbed-os-docs-images/online_compile_button.png)</span>

1. Open the folder where the executable file was downloaded, and then click and drag (or copy and paste) the file to your Mbed board's USB device folder.

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2 changes: 1 addition & 1 deletion docs/tutorials/quickstart/quick-start-online-debug.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ The easiest way to do basic debugging is to use the `printf` command in your cod

For example, add `printf("Hello World!\n\r");` to the top of your main function, and then recompile the program and flash it to your device.

<span class="notes">**Note:** Unless otherwise specified, `printf` defaults to a baud rate of `9600` on Mbed OS. The `mbed-os-quick-start-blinky` example runs at a baud rate of `115200`. You can view the [configuration options page](../reference/configuration.html) to learn more about how to configure OS-level options.</span><!--but the thing I should really do now is set a new baud rate in my terminal, right?-->
<span class="notes">**Note:** Unless otherwise specified, `printf` defaults to a baud rate of `9600` on Mbed OS. The `mbed-os-example-blinky` example runs at a baud rate of `115200`. You can view the [configuration options page](../reference/configuration.html) to learn more about how to configure OS-level options.</span><!--but the thing I should really do now is set a new baud rate in my terminal, right?-->

To determine which communication port your board connects to:

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