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MODULE_UBLOX_ODIN_W2: disable MPU code until target properly supported #8920

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Merged
merged 1 commit into from
Dec 4, 2018
Merged

MODULE_UBLOX_ODIN_W2: disable MPU code until target properly supported #8920

merged 1 commit into from
Dec 4, 2018

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juhoeskeli
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Description

The target and its derivatives started HardFaulting since the MPU overhaul commit (1821d37). This was visible in network greentea tests and well as cloud connectivity tests. This is a workaround which disables the MPU code for the target. A proper fix would be target specific routines.

Pull request type

[ ] Fix
[ ] Refactor
[X] Target update
[ ] Functionality change
[ ] Docs update
[ ] Test update
[ ] Breaking change

@juhoeskeli
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@0xc0170 @kjbracey-arm please take a look

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@0xc0170 0xc0170 left a comment

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Still waiting for technical review

@0xc0170
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0xc0170 commented Nov 30, 2018

cc @ARMmbed/team-ublox

@c1728p9
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c1728p9 commented Nov 30, 2018

I created issue #8930 fix the null pointer dereference that the MPU is catching. Once that issue is resolved the MPU can be re-enabled for the MODULE_UBLOX_ODIN_W2.

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c1728p9 commented Nov 30, 2018

This same problem also effects the UBLOX_EVK_ODIN_W2. @juhoeskeli please turn off the MPU on this target as well until #8930 is fixed.

@juhoeskeli
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@c1728p9 I believe it should be already turned off for UBLOX_EVK_ODIN_W2 as it inherits these settings from MODULE_UBLOX_ODIN_W2?

@juhoeskeli
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@c1728p9 and nice catch btw, good work!

@cmonr
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cmonr commented Dec 3, 2018

CI started

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mbed-ci commented Dec 3, 2018

Test run: SUCCESS

Summary: 4 of 4 test jobs passed
Build number : 1
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5 participants