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Optimize tickless tick computation #9786
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Gah!!! I briefly wondered whether this might be a solution, but immediately shot it down because I assumed
SysTimer::resume
was being called in a critical section from outside. This is great.I think it's still worth optimising for the common short case - if this is taking 20us every millisecond, that is 2% of CPU time just for the division. (On a 4MHz system I saw about 10% of CPU time being eaten up by the millisecond tickers.).
How about:
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It used to be in a critical section, but had to be changed when the RTX API it relied on became unavailable. I missed it at this time as well.
Initially I had it avoid division all together in the fast case - when only a single tick had elapsed:
I ended up going with the simpler implementation you see now since I was just worried about reducing worst case execution time. Also, I was only setup to profile only worst-case execution time, which did not change much from this.
It sounds like you have profiled the average execution time on a couple of devices. Would you be able to profile the different optimizations and create a PR for the one which looks the most promising?
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I'll have to see if those extra cases help too. My feeling is that division tends to have early termination, so might not help much, but worth checking.
But we don't care about worst-case any more if we're outside of the critical section, right?
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True, worst case doesn't matter anymore. At the time I was only setup to profile worst-case, so I wasn't able to evaluate the impact of this change.