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v3.0.0

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@CGjupoulton CGjupoulton released this 11 Jan 13:47
· 763 commits to master since this release

January 11, 2019

🎁 New features

  • BitmapText has been added.
  • Text can be bold.
  • Shapes now have a blendmode property.

🐞 Bug fixes

  • πŸ’₯ Breaking change Renamed SpriteSheetLoader to SpriteSheetSplitter.
  • Subfolders of the assets folder work on Windows now.
  • Frame zero now has a duration of zero.
  • The SpriteSheetSplitter doesn't reload the sprite sheet if it's already in the TextureCache.
  • The local player now uses the parameters stored in the LocalStorage.
  • Removed the max turn warning, since it's replaced by a limit of alloted time.
  • Better process cleanup.
  • Fixed security issue (ZipSlip bug).
  • Fixed the minimum max time alloted to players (now it really is 50ms).

⚠️ Known issues

  • setFrameDuration() does not work in the init().