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It is now possible to set the maximum width of a Text or BitmapText. If the string is too long, it will be shortened until it fits the given width and will include an ellipsis. This is useful when the text length is unknown during runtime, such as using the player's username token.
π Bug fix
Fixed an issue where games with a stepByStepAnimateSpeed would sometimes try to animate frame 0, causing a black screen.
The GraphicEntityModule method createText no longer requires a text parameter