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DelusionalLogic/winevrlink
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VRLink for Linux ================ An attempt to get the windows version of wireless steam vrlink to work on linux. So far this is a prototype and a horrible hackjob, utilizing multiple unsupported and un-upstreamable patches in dxvk and wine. It's also unoptimized, and weird. What it does have going for it is that it works. Using this you can wirelessly open the SteamVR home from the official SteamVR app for Oculus, at a glorious 2 frames per second. As mentioned, this is a major hackjob, involving close to 300 hours of reversing internal Steam components and quite a bit of guesswork. The difficulty of running the thing will reflect that. If that catches your interest though, it's all here. Besides the hacks to existing libraries contained in `lib/`, this repository contains 3 new components. `dllhost` holds a wrapper for Valve's driver_vrlink designed to run inside wine where it connect to a unix domain socket. The other half of that domain socket is `native/` which is an openvr driver that creates the domain socket on startup and exchanges data with `dllhost` as a cross-wine RPC. Finally, `amf/` holds a shim for AMD's AMF to emulate it by using the host implementation and dxvk. Obtaining the windows driver ---------------------------- You'll need a copy of the windows vrlink driver to load into wine. Since you're (presumably) on linux, Steam won't download it by itself, but you can ask Steam to download content for different platforms. First thing you'll need to to locate the Steam _depot_. I usually use SteamDB for that, which tells me that the current depot id is [250821](https://steamdb.info/depot/250821/), but that'll probably change. To download that depot you open the Steam console by running `steam "steam://open/console/" in your terminal and run `download_depot 250820 250821` in that console. The console will tell you where you can find the downloaded files. Current Issues -------------- - Audio isn't working. - Skeleton tracking is not forwarded. Getting steam to advertise support ---------------------------------- Valve has kindly exposed a commandline option to make steam advertise remote vr capabilities on linux, even though they don't currently support it themselves. `steam -vrlinkforceenable` Thanks Valve :)
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A wonderful hackjob to get vrlink working on linux
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