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_init_mod_data: fix a typo in the comment for .file_paths
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loader/mod_loader.gd

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@@ -303,7 +303,7 @@ func _init_mod_data(mod_folder_path):
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if DEBUG_ENABLE_STORING_FILEPATHS:
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# Get the mod file paths
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# Note: This was needed in the original version of this script, but it's
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# needed anymore. It can be useful when debugging, but it's also an expensive
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# not needed anymore. It can be useful when debugging, but it's also an expensive
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# operation if a mod has a large number of files (eg. Brotato's Invasion mod,
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# which has ~1,000 files). That's why it's disabled by default
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mod_data[mod_id].file_paths = get_flat_view_dict(local_mod_path)

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