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Merged
merged 3 commits into from
Feb 10, 2023
Merged

Check modloader autoload position on setup #105

merged 3 commits into from
Feb 10, 2023

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KANAjetzt
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Removes the ProjectSettings based check for successful installation and adds a check based on the ModLoader autoload position.

If the ModLoader autoload is not detected as the first autoload the setup will be executed.

Includes some restructuring and removal of unneeded functions.

*EDIT
Just realized that a check for --setup-create-override-cfg is required.
Because the autoload will be the last one in that case.

**EDIT2
After testing.
Adding a check before _check_first_autoload() in mod_loader.gd might be a good idea.


Has to be merged after #104

@KANAjetzt KANAjetzt added enhancement New feature or request installation labels Feb 8, 2023
@KANAjetzt KANAjetzt requested a review from a team February 8, 2023 20:45
@KANAjetzt KANAjetzt added this pull request to the merge queue Feb 10, 2023
Merged via the queue into GodotModding:develop with commit 903cbeb Feb 10, 2023
@KANAjetzt KANAjetzt deleted the check_modloader_autoload_position_on_setup branch February 10, 2023 13:21
@KANAjetzt KANAjetzt restored the check_modloader_autoload_position_on_setup branch February 11, 2023 00:18
@KANAjetzt KANAjetzt mentioned this pull request Feb 15, 2023
KANAjetzt added a commit that referenced this pull request Feb 16, 2023
* set more static types, follow style guide more closely, improve readability

* fix missing %s in format strings

* upgrade semver validation to disallow leading zeros and overly long versions

* replace printerr with log_fatal

* use PoolStringArray where applicable

* ✔ added file and dir existence check utils

* ✅ added overwrite handling

* add simple loader self setup through script flag

* don't attempt setup if the autoload already exists

* fix mods dir path not being overridden

* 🔨 renamed functions to be more semantic

* 🔨 2 blank lines after functions

* 🔨 static typing

* fix type inference of game_mod_folder_path

* remove run.gd, as it's no longer needed

* 🔨 removed unnecessary blank lines

* 🔨 fill the void

* Add credits

* fix typo in setup where `ModLoaderUtils` should be `modloaderutils`

* lint - fix not storing returned value in a variable for certain methods

* lint - fix var type set not being able to be inferred

Fixes error: The assigned value doesn't have a set type; the variable type can't be inferred

* fix errors due to func args having the same name as local vars

Fixes 2 `SHADOWED_VARIABLE` errors:
- The local variable 'name' is shadowing an already-defined variable at line 9.
- The local variable 'version_number' is shadowing an already-defined variable at line 15/

* revert non-inferred var type fix

* ✔ added reorder_autoloads()

* ✔ added file data setup

* ✔ added project.binary injection

* ✔ added godotPckTool

* ✔ cleanup project.binary file after injection

* fix typo in `_handle_missing_dependency`

* ✔ added --only-setup cli arg

* validate dependencies and incompatibilities (closes #23)

* remove old version from the intro comment

* add constant for version (`MODLOADER_VERSION`)

* fix: prevent duplicate global class registration

* refactor: utils global class registration does not save anymore, mod_loader exposes a new method for mods to use it and save

* log info instead of warning

* dependency validation: use `get_mod_id`

* shorten `is_dependency_or_incompatibility_valid` to `is_mod_id_valid`, and make the `type` arg optional

* assert that ModLoader is the first autoload

* rename var to `is_mod_loader_first`

* ✔ added --setup-create-override-cfg cli arg

* store log backups and rotate them like godot

* 🔨 fixed the double log

* don't log the full manifest by default, add option to do this

* fixes `log_fatal` to add the missing log to file

Previously this func would not log to the file, which means it wouldn't show in the godot.log during mod development. Note: Unlike the `"error"` condition, I've only used `push_error` instead of also using `printerr`, because `push_error` also seems to print the error already (incl. the `ERROR: ` prefix, which `printerr` doesn't include)

* ✔ added --setup-create-override-cfg cli arg

* 🔨 fixed the double log

* ✔ added get_autoload_array and get_autoload_index

* ✔ updated `_check_first_autoload` to use utils

* 🔨 added back autoload order logging

* 🔨 .trim_prefix("autoload/") instead of .split('/')[1]

* 🔨 might as well just use an array

* 🔨 trim prefix "autoload/" in get_autoload_array()

* 🧹 removed unnecessary var value in get_autoload_array()

* fix: properly parse all types of command line arg values (#103)

* fix: properly parse all types of command line arg values

* refactor: adjust code line in doc comments

* refactor: add cmdline arg fixing wrapper function

* fix: also cover args without =

* ✔ run setup based on position in autoloads (#105)

* downgrade the missing "mods" dir error to a warning (#107)

because the notice is most likely to be seen by modders in the editor, who won't be using the `mods` dir

* Config JSON Tweaks (#108)

* `get_mod_config` - fix missing space in log string

* `get_mod_config` - log improvements

- Generally improve log messages, giving them better user notices that are more accurate to the current issue.
- Use assert for cases where there are definite code errors that need addressing (eg. an invalid mod ID)

* `get_mod_config` - use enums for the error codes

* `get_mod_config` - rename "error" (eg. "error code") to "status"

* `get_mod_config` - remove a redundant bit of text

* ✔ added checks for override.cfg setup (#110)

* ✔ added checks for override.cfg setup

* 🧹 removed logging when no autoloads are set up

If there is no autoloads there will be no mod_loader.gd

---------

Co-authored-by: Qubus0 <[email protected]>
Co-authored-by: otDan <[email protected]>
Co-authored-by: Chris Bloomfield <[email protected]>
KANAjetzt added a commit that referenced this pull request Feb 16, 2023
…ource_path: String) (#120)

* set more static types, follow style guide more closely, improve readability

* fix missing %s in format strings

* upgrade semver validation to disallow leading zeros and overly long versions

* replace printerr with log_fatal

* use PoolStringArray where applicable

* ✔ added file and dir existence check utils

* ✅ added overwrite handling

* add simple loader self setup through script flag

* don't attempt setup if the autoload already exists

* fix mods dir path not being overridden

* 🔨 renamed functions to be more semantic

* 🔨 2 blank lines after functions

* 🔨 static typing

* fix type inference of game_mod_folder_path

* remove run.gd, as it's no longer needed

* 🔨 removed unnecessary blank lines

* 🔨 fill the void

* Add credits

* fix typo in setup where `ModLoaderUtils` should be `modloaderutils`

* lint - fix not storing returned value in a variable for certain methods

* lint - fix var type set not being able to be inferred

Fixes error: The assigned value doesn't have a set type; the variable type can't be inferred

* fix errors due to func args having the same name as local vars

Fixes 2 `SHADOWED_VARIABLE` errors:
- The local variable 'name' is shadowing an already-defined variable at line 9.
- The local variable 'version_number' is shadowing an already-defined variable at line 15/

* revert non-inferred var type fix

* ✔ added reorder_autoloads()

* ✔ added file data setup

* ✔ added project.binary injection

* ✔ added godotPckTool

* ✔ cleanup project.binary file after injection

* fix typo in `_handle_missing_dependency`

* ✔ added --only-setup cli arg

* validate dependencies and incompatibilities (closes #23)

* remove old version from the intro comment

* add constant for version (`MODLOADER_VERSION`)

* fix: prevent duplicate global class registration

* refactor: utils global class registration does not save anymore, mod_loader exposes a new method for mods to use it and save

* log info instead of warning

* dependency validation: use `get_mod_id`

* shorten `is_dependency_or_incompatibility_valid` to `is_mod_id_valid`, and make the `type` arg optional

* assert that ModLoader is the first autoload

* rename var to `is_mod_loader_first`

* ✔ added --setup-create-override-cfg cli arg

* store log backups and rotate them like godot

* 🔨 fixed the double log

* don't log the full manifest by default, add option to do this

* fixes `log_fatal` to add the missing log to file

Previously this func would not log to the file, which means it wouldn't show in the godot.log during mod development. Note: Unlike the `"error"` condition, I've only used `push_error` instead of also using `printerr`, because `push_error` also seems to print the error already (incl. the `ERROR: ` prefix, which `printerr` doesn't include)

* ✔ added --setup-create-override-cfg cli arg

* 🔨 fixed the double log

* ✔ added get_autoload_array and get_autoload_index

* ✔ updated `_check_first_autoload` to use utils

* 🔨 added back autoload order logging

* 🔨 .trim_prefix("autoload/") instead of .split('/')[1]

* 🔨 might as well just use an array

* 🔨 trim prefix "autoload/" in get_autoload_array()

* 🧹 removed unnecessary var value in get_autoload_array()

* fix: properly parse all types of command line arg values (#103)

* fix: properly parse all types of command line arg values

* refactor: adjust code line in doc comments

* refactor: add cmdline arg fixing wrapper function

* fix: also cover args without =

* ✔ run setup based on position in autoloads (#105)

* downgrade the missing "mods" dir error to a warning (#107)

because the notice is most likely to be seen by modders in the editor, who won't be using the `mods` dir

* Config JSON Tweaks (#108)

* `get_mod_config` - fix missing space in log string

* `get_mod_config` - log improvements

- Generally improve log messages, giving them better user notices that are more accurate to the current issue.
- Use assert for cases where there are definite code errors that need addressing (eg. an invalid mod ID)

* `get_mod_config` - use enums for the error codes

* `get_mod_config` - rename "error" (eg. "error code") to "status"

* `get_mod_config` - remove a redundant bit of text

* ✔ added checks for override.cfg setup (#110)

* ✔ added checks for override.cfg setup

* 🧹 removed logging when no autoloads are set up

If there is no autoloads there will be no mod_loader.gd

* Validate file exists for `add_translation_from_resource` (#118)

* `add_translation_from_resource` - Validate file exists

* `add_translation_from_resource` - fix log name in previous commit

* ✔ bump version string to 5.0.0

* ⚙ Bump version string to 5.0.1

---------

Co-authored-by: Qubus0 <[email protected]>
Co-authored-by: otDan <[email protected]>
Co-authored-by: Chris Bloomfield <[email protected]>
@KANAjetzt KANAjetzt mentioned this pull request Feb 23, 2023
KANAjetzt added a commit to GDami/godot-mod-loader that referenced this pull request Feb 23, 2023
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2 participants