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fix: 🐛 Take resource remapping into account #482

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KANAjetzt
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added ResourceLoader.exists() to _ModLoaderFile.file_exists()

closes #481

added `ResourceLoader.exists()` to `_ModLoaderFile.file_exists()`

closes GodotModding#481
@KANAjetzt KANAjetzt added bug Something isn't working 4.x labels Dec 5, 2024
@KANAjetzt KANAjetzt added this to the 4.x - 7.0.0 milestone Dec 5, 2024
@KANAjetzt KANAjetzt requested a review from Qubus0 December 5, 2024 20:35
@KANAjetzt KANAjetzt self-assigned this Dec 5, 2024
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yep that also works. one method to rule them all instead of always thinking about if it's a resource or not

@KANAjetzt KANAjetzt added this pull request to the merge queue Dec 5, 2024
Merged via the queue into GodotModding:4.x with commit b18acd9 Dec 5, 2024
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@KANAjetzt KANAjetzt deleted the fix_use_ResourceLoader_exists branch December 5, 2024 20:41
KANAjetzt added a commit to KANAjetzt/godot-mod-loader that referenced this pull request Jan 25, 2025
added `ResourceLoader.exists()` to `_ModLoaderFile.file_exists()`

closes GodotModding#481
github-merge-queue bot pushed a commit that referenced this pull request Jan 26, 2025
fix: 🐛 Take resource remapping into account (#482)

added `ResourceLoader.exists()` to `_ModLoaderFile.file_exists()`

closes #481
KANAjetzt added a commit that referenced this pull request Jan 26, 2025
fix: 🐛 Take resource remapping into account (#482)

added `ResourceLoader.exists()` to `_ModLoaderFile.file_exists()`

closes #481
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