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Copy file name to clipboardExpand all lines: docs/cpp/try-finally-statement.md
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For example, suppose a series of function calls links function A to function D, as shown in the following figure. Each function has one termination handler. If an exception is raised in function D and handled in A, the termination handlers are called in this order as the system unwinds the stack: D, C, B.
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Copy file name to clipboardExpand all lines: docs/data/data-exchange-for-record-views-mfc-data-access.md
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The following figure shows the relationship between DDX and RFX for record views.
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Dialog Data Exchange and Record Field Exchange
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For more information about DDX, see [Dialog Data Exchange and Validation](../mfc/dialog-data-exchange-and-validation.md). For more information about RFX, see [Record Field Exchange (RFX)](../data/odbc/record-field-exchange-rfx.md).
Copy file name to clipboardExpand all lines: docs/ide/writing-and-refactoring-code-cpp.md
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A snippet is a predefined piece of source code. Right-click on a single point or on selected text to either insert a snippet or surround the selected text with the snippet. The following illustration shows the three steps to surround a selected statement with a for loop. The yellow highlights in the final image are editable fields that you access with the tab key. For more information, see [Code Snippets](/visualstudio/ide/code-snippets).
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Copy file name to clipboardExpand all lines: docs/mfc/mfc-activex-controls-using-data-binding-in-an-activex-control.md
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This article covers the control side of your task. Implementing the data binding interactions with the database is the responsibility of the control container. How you manage the database interactions in your container is beyond the scope of this documentation. How you prepare the control for data binding is explained in the rest of this article.
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Conceptual Diagram of a Data-Bound Control
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The `COleControl` class provides two member functions that make data binding an easy process to implement. The first function, [BoundPropertyRequestEdit](reference/colecontrol-class.md#boundpropertyrequestedit), is used to request permission to change the property value. [BoundPropertyChanged](reference/colecontrol-class.md#boundpropertychanged), the second function, is called after the property value has been successfully changed.
Copy file name to clipboardExpand all lines: docs/mfc/multiple-document-types-views-and-frame-windows.md
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The following figure, divided into parts a, b, and c, shows the three user-interface models in the order presented above.
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Multiple-View User Interfaces
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The framework provides these models by implementing the New Window command and by providing class [CSplitterWnd](reference/csplitterwnd-class.md), as discussed in [Splitter Windows](#_core_splitter_windows). You can implement other models using these as your starting point. For sample programs that illustrate different configurations of views, frame windows, and splitters, see [MFC Samples](../overview/visual-cpp-samples.md#mfc-samples).
Copy file name to clipboardExpand all lines: docs/parallel/amp/using-tiles.md
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The following diagram represents an 8x9 matrix of data that is arranged in 2x3 tiles.
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The following example displays the global, tile, and local indices of this tiled matrix. An `array_view` object is created by using elements of type `Description`. The `Description` holds the global, tile, and local indices of the element in the matrix. The code in the call to `parallel_for_each` sets the values of the global, tile, and local indices of each element. The output displays the values in the `Description` structures.

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A is a 3-by-2 matrix and B is a 2-by-3 matrix. The product of multiplying A by B is the following 3-by-3 matrix. The product is calculated by multiplying the rows of A by the columns of B element by element.

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### To multiply without using C++ AMP
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To take advantage of tiling in matrix multiplication, the algorithm must partition the matrix into tiles and then copy the tile data into `tile_static` variables for faster access. In this example, the matrix is partitioned into submatrices of equal size. The product is found by multiplying the submatrices. The two matrices and their product in this example are:

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The matrices are partitioned into four 2x2 matrices, which are defined as follows:
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The product of A and B can now be written and calculated as follows:
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Because matrices `a` through `h` are 2x2 matrices, all of the products and sums of them are also 2x2 matrices. It also follows that the product of A and B is a 4x4 matrix, as expected. To quickly check the algorithm, calculate the value of the element in the first row, first column in the product. In the example, that would be the value of the element in the first row and first column of `ae + bg`. You only have to calculate the first column, first row of `ae` and `bg` for each term. That value for `ae` is `(1 * 1) + (2 * 5) = 11`. The value for `bg` is `(3 * 1) + (4 * 5) = 23`. The final value is `11 + 23 = 34`, which is correct.
Copy file name to clipboardExpand all lines: docs/windows/image-editor-for-icons.md
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With the **Option** selector you can specify the width of a line, brush stroke, and more. The icon on the **Option** selector button changes depending on which tool you've selected.
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**Option** selector on the **Image Editor** toolbar
Copy file name to clipboardExpand all lines: docs/windows/working-with-color-image-editor-for-icons.md
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You can switch from a transparent background (the default) to an opaque background, and back again. When you use a selection tool, the **Transparent Background** and **Opaque Background** options appear in the **Option** selector on the **Image Editor** toolbar.
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**Transparent and Opaque Options** on the **Image Editor Toolbar**
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#### To switch between a transparent and opaque background
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