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Clarifying remarks about pitch, yaw, and roll #1025

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Merged
merged 4 commits into from
Jan 11, 2022
Merged

Clarifying remarks about pitch, yaw, and roll #1025

merged 4 commits into from
Jan 11, 2022

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walbourn
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DirectXMath uses pitch for x-axis, yaw for y-axis, and roll for z-axis which is pretty typical for games. That said, these labels are essentially arbitrary and other coordinate systems use those same labels for different axes.

Adds clarifications to the four functions that use roll, pitch, and yaw.

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@walbourn : Thanks for your contribution! The author(s) have been notified to review your proposed change.

@PRMerger17
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@stevewhims : Thanks for your contribution! The author(s) have been notified to review your proposed change.

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@stevewhims : Thanks for your contribution! The author(s) have been notified to review your proposed change.

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@stevewhims : Thanks for your contribution! The author(s) have been notified to review your proposed change.

@stevewhims stevewhims merged commit 0f12585 into MicrosoftDocs:docs Jan 11, 2022
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7 participants