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Jan 15, 2025
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3 changes: 3 additions & 0 deletions docs/designers/model-editor.md
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Expand Up @@ -17,6 +17,9 @@ This document describes how to work with the Visual Studio **Model Editor** to v

You can use **Model Editor** to create basic 3D models from scratch, or to view and modify more-complex 3D models that were created by using full-featured 3D modeling tools.

> [!NOTE]
> Visual Studio 2022 17.9.3 removed support for the Model Editor and MeshContentTask due to security concerns in the Autodesk FBX SDK. See [CVE-2023-27911](https://msrc.microsoft.com/update-guide/vulnerability/CVE-2023-27911).

## Supported formats

The **Model Editor** supports several 3D model formats that are used in DirectX app development:
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3 changes: 3 additions & 0 deletions docs/designers/using-3-d-assets-in-your-game-or-app.md
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Expand Up @@ -39,6 +39,9 @@ Before you can deploy your 3D assets as part of your build, Visual Studio has to
|3D Models|**MeshContentTask(.targets, .props)**|
|Shaders|**ShaderGraphContentTask(.targets, .props)**|

> [!NOTE]
> Visual Studio 2022 17.9.3 removed support for the Model Editor and MeshContentTask due to security concerns in the Autodesk FBX SDK. See [CVE-2023-27911](https://msrc.microsoft.com/update-guide/vulnerability/CVE-2023-27911).

3. Choose the **OK** button.

## Include assets in your build
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