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Split CEnvProjectedTexture data between different games. #381

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Feb 2, 2021
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Original file line number Diff line number Diff line change
@@ -1,7 +1,5 @@
[input]

always_update_off = AlwaysUpdateOff
always_update_on = AlwaysUpdateOn
fov = FOV
spotlight_texture = SpotlightTexture
target = Target
Expand All @@ -12,29 +10,22 @@
[keyvalue]

ambient = ambient
brightness_scale = brightnessscale
camera_space = cameraspace
color_transition_time = colortransitiontime
enable_shadows = enableshadows
far_z = farz
light_fov = lightfov
light_only_target = lightonlytarget
light_world = lightworld
near_z = nearz
projection_rotation = projection_rotation
projection_size = projection_size
shadow_quality = shadowquality
simple_projection = simpleprojection
texture_frame = textureframe
texture_name = texturename

[[light_color_string]]
name = lightcolor
type = STRING

[property]

always_update = m_bAlwaysUpdate
state = m_bState
target_entity = m_hTargetEntity

[[light_color]]
name = m_LightColor
type = Color
texture_name = texturename
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
[input]

always_update_off = AlwaysUpdateOff
always_update_on = AlwaysUpdateOn
set_far_z = SetFarZ
set_light_style = SetLightStyle
set_near_z = SetNearZ
set_pattern = SetPattern


[keyvalue]

brightness_scale = brightnessscale
color_transition_time = colortransitiontime
default_style = defaultstyle
pattern = pattern
projection_rotation = projection_rotation
projection_size = projection_size
simple_projection = simpleprojection
style = style


[property]

always_update = m_bAlwaysUpdate

[[light_color]]
name = m_LightColor
type = Color
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
[property]

linear_float_light_color = m_LinearFloatLightColor
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
[property]

linear_float_light_color = m_LinearFloatLightColor