Skip to content

Implement SplayTree #5142

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 29 commits into from
Sep 1, 2024
Merged
Show file tree
Hide file tree
Changes from 20 commits
Commits
Show all changes
29 commits
Select commit Hold shift + click to select a range
3876802
feat: implement SplayTree
sozelfist May 3, 2024
08f223f
chore(docs): update docstring
sozelfist May 10, 2024
6a61536
ref: add `traverse` method
sozelfist May 10, 2024
a357336
ref: update tests
sozelfist May 10, 2024
35a77ab
ref: refactor
sozelfist May 23, 2024
897633d
chore: fix checkstyle warning
sozelfist May 23, 2024
3d9cf0e
ref: add tests
sozelfist May 23, 2024
79dad80
ref: update implementation
sozelfist May 26, 2024
9fbd1c0
chore(fix:style): fix Maven checkstyle
sozelfist May 26, 2024
12effaf
ref: add default pattern to switch statement
sozelfist May 26, 2024
d07f7bb
chore: fix clang-format issue
sozelfist May 26, 2024
d069405
ref: refactor SplayTree implementation
sozelfist May 31, 2024
0c44838
chore: fix clang-format issue
sozelfist May 31, 2024
a0b9fd3
chore(tests): update tests
sozelfist May 31, 2024
3935b05
ref: refactor implementation
sozelfist Jun 1, 2024
95dc5c9
chore(fix[check-style]): use braces in `if` statement
sozelfist Jun 15, 2024
0fe1dd9
Merge branch 'master' into feat/ds/splay_tree
sozelfist Jun 30, 2024
e5a39ae
chore: update splaytree initialization
sozelfist Jun 30, 2024
d2546e7
ref: update tests
sozelfist Jun 30, 2024
16df17c
chore: add tests `testZigZagCaseWithNullChild()`
sozelfist Jun 30, 2024
c9f0696
ref: improve splay tree
sozelfist Aug 31, 2024
7125270
Update directory
Aug 31, 2024
ec4e304
Merge branch 'master' into feat/ds/splay_tree
sozelfist Aug 31, 2024
8306158
Update directory
Aug 31, 2024
99e6f97
chore: format code
sozelfist Aug 31, 2024
1402ab9
chore: remove redundant `final`
sozelfist Aug 31, 2024
a917047
ref: improve splay tree
sozelfist Sep 1, 2024
5431d3e
chore: reorganize code structure
sozelfist Sep 1, 2024
155e54b
chore: remove redundant test
sozelfist Sep 1, 2024
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
306 changes: 306 additions & 0 deletions src/main/java/com/thealgorithms/datastructures/trees/SplayTree.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,306 @@
package com.thealgorithms.datastructures.trees;

import java.util.LinkedList;
import java.util.List;

/**
* Implementation of a Splay Tree data structure.
*
* <p>
* A splay tree is a self-adjusting binary search tree with the additional property
* that recently accessed elements are quick to access again. It performs basic
* operations such as insertion, deletion, and searching in O(log n) amortized time,
* where n is the number of elements in the tree.
* </p>
*
* <p>
* The key feature of splay trees is the splay operation, which moves a node closer
* to the root of the tree when it is accessed. This operation helps to maintain
* good balance and improves the overall performance of the tree. After performing
* a splay operation, the accessed node becomes the new root of the tree.
* </p>
*
* <p>
* Splay trees have applications in various areas, including caching, network routing,
* and dynamic optimality analysis.
* </p>
*/
public class SplayTree {

private static class Node {
final int key;
Node left;
Node right;

Node(int key) {
this.key = key;
left = null;
right = null;
}
}

private Node root;

public SplayTree() {
root = null;
}

/**
* Checks if the tree is empty.
*
* @return True if the tree is empty, otherwise false.
*/
public boolean isEmpty() {
return root == null;
}

/**
* Zig operation.
*
* <p>
* The zig operation is used to perform a single rotation on a node to move it closer to
* the root of the tree. It is typically applied when the node is a left child of its parent
* and needs to be rotated to the right.
* </p>
*
* @param x The node to perform the zig operation on.
* @return The new root node after the operation.
*/
private Node rotateRight(Node x) {
Node y = x.left;
x.left = y.right;
y.right = x;
return y;
}

/**
* Zag operation.
*
* <p>
* The zag operation is used to perform a single rotation on a node to move it closer to
* the root of the tree. It is typically applied when the node is a right child of its parent
* and needs to be rotated to the left.
* </p>
*
* @param x The node to perform the zag operation on.
* @return The new root node after the operation.
*/
private Node rotateLeft(Node x) {
Node y = x.right;
x.right = y.left;
y.left = x;
return y;
}

/**
* Splay operation.
*
* <p>
* The splay operation is the core operation of a splay tree. It moves a specified node
* closer to the root of the tree by performing a series of rotations. The goal of the splay
* operation is to improve the access time for frequently accessed nodes by bringing them
* closer to the root.
* </p>
*
* <p>
* The splay operation consists of three main cases:
* <ul>
* <li>Zig-Zig case: Perform two consecutive rotations.</li>
* <li>Zig-Zag case: Perform two consecutive rotations in opposite directions.</li>
* <li>Zag-Zag case: Perform two consecutive rotations.</li>
* </ul>
* </p>
*
* <p>
* After performing the splay operation, the accessed node becomes the new root of the tree.
* </p>
*
* @param root The root of the subtree to splay.
* @param key The key to splay around.
* @return The new root of the splayed subtree.
*/
private Node splay(Node root, int key) {
if (root == null || root.key == key) {
return root;
}

if (root.key > key) {
if (root.left == null) {
return root;
}
// Zig-Zig case
if (root.left.key > key) {
// Recursive call to splay on grandchild
root.left.left = splay(root.left.left, key);
// Perform zig operation on parent
root = rotateRight(root);
} // Zig-Zag case
else if (root.left.key < key) {
root.left.right = splay(root.left.right, key);
// Perform zag operation on parent
if (root.left.right != null) {
root.left = rotateLeft(root.left);
}
}
return (root.left == null) ? root : rotateRight(root);
} else {
if (root.right == null) {
return root;
}
// Zag-Zag case
if (root.right.key > key) {
root.right.left = splay(root.right.left, key);
// Perform zig operation on parent
if (root.right.left != null) {
root.right = rotateRight(root.right);
}
} // Zag-Zig case
else if (root.right.key < key) {
root.right.right = splay(root.right.right, key);
// Perform zag operation on parent
root = rotateLeft(root);
}
return (root.right == null) ? root : rotateLeft(root);
}
}

/**
* Insert a key into the SplayTree.
*
* @param key The key to insert.
*/
public void insert(int key) {
root = insertRec(root, key);
root = splay(root, key);
}

/**
* Recursive function to insert a key into a subtree.
*
* @param root The root of the subtree to insert the key into.
* @param key The key to insert.
* @return The root of the modified subtree after insertion.
* @throws IllegalArgumentException If the key to be inserted already exists in the subtree.
*/
private Node insertRec(Node root, int key) {
if (root == null) {
return new Node(key);
}

if (key < root.key) {
root.left = insertRec(root.left, key);
} else if (key > root.key) {
root.right = insertRec(root.right, key);
} else {
throw new IllegalArgumentException("Duplicate key: " + key);
}

return root;
}

/**
* Search for a key in the SplayTree.
*
* @param key The key to search for.
* @return True if the key is found, otherwise false.
*/
public boolean search(int key) {
root = splay(root, key);
return root != null && root.key == key;
}

/**
* Deletes a key from the SplayTree.
*
* @param key The key to delete.
* @throws IllegalArgumentException If the tree is empty.
*/
public void delete(int key) {
if (isEmpty()) {
throw new IllegalArgumentException("Cannot delete from an empty tree");
}

// Splay the tree with the key to be deleted
root = splay(root, key);

// If the key is not found at the root, return without deleting
if (root.key != key) {
return;
}

// Handle deletion
if (root.left == null) {
root = root.right;
} else {
// Splay to bring the largest key in left subtree to root
Node temp = root;
root = splay(root.left, key);
root.right = temp.right;
}
}

/**
* Perform a traversal of the SplayTree.
*
* @param traversal The type of traversal method.
* @return A list containing the keys in the specified traversal order.
*/
public List<Integer> traverse(TreeTraversal traversal) {
List<Integer> result = new LinkedList<>();
traversal.traverse(root, result);
return result;
}

public interface TreeTraversal {
/**
* Recursive function for a specific order traversal.
*
* @param root The root of the subtree to traverse.
* @param result The list to store the traversal result.
*/
void traverse(Node root, List<Integer> result);
}

private static final class InOrderTraversal implements TreeTraversal {
private InOrderTraversal() {
}

public void traverse(Node root, List<Integer> result) {
if (root != null) {
traverse(root.left, result);
result.add(root.key);
traverse(root.right, result);
}
}
}

private static final class PreOrderTraversal implements TreeTraversal {
private PreOrderTraversal() {
}

public void traverse(Node root, List<Integer> result) {
if (root != null) {
result.add(root.key);
traverse(root.left, result);
traverse(root.right, result);
}
}
}

private static final class PostOrderTraversal implements TreeTraversal {
private PostOrderTraversal() {
}

public void traverse(Node root, List<Integer> result) {
if (root != null) {
traverse(root.left, result);
traverse(root.right, result);
result.add(root.key);
}
}
}

public static final TreeTraversal PRE_ORDER = new PreOrderTraversal();
public static final TreeTraversal IN_ORDER = new InOrderTraversal();
public static final TreeTraversal POST_ORDER = new PostOrderTraversal();
}
Loading