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docs/basics/maxnumberplayers.md
@@ -11,7 +11,7 @@ Boss Room provides one example of how to handle limiting the number of players t
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Boss Room provides an example of such delegate
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```csharp reference
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-https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/blob/main/Assets/Scripts/Gameplay/ConnectionManagement/ServerGameNetPortal.css#L176
+https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/blob/main/Assets/Scripts/Gameplay/ConnectionManagement/ServerGameNetPortal.cs#L176
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```
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The code below shows an example of an over-capacity check that would prevent more than a certain pre-defined number of players from connecting.
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