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NoelStephensUnity
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LGTM!
armstrongl
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Nov 28, 2022
* Merging Develop with Main (#813) (#826) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * small fixes for tutorials (#829) * renamed command line argument and variable in helloworld code snippet * fixing broken link in gp module 2 * fixing indentation issues in gp 1 code snippets * fixing log not corresponding to code example * updating gp table of contents * removing unneeded instructions * Update NGO changelog to 1.1.0 (#834) * Update NGO changelog to 1.1.0 * Add PR and issue links * In-Scene Placed NetworkObject updates for v1.1.0 (#816) * Merging Develop with Main (#813) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * Start 1.1.0 updates Just creating a branch to start working on v1.1.0 updates * update updated the spawning and despawning portion. * update Final first pass for in-scene placed NetworkObject documentation updates. * update adding temporary warning to users about in-scene placed NetworkObject parenting. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * WorldPositionStays update (#778) * WorldPositionStays update The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged. * update Still WIP * update additions and adjustments. * update * update final pass adjustments for the PRs suggested updates. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Remove internal comment (#830) * update ClientNetworkTransform information (#791) * update ClientNetworkTransform information This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode, * update adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version * update Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Updated existing or added missing dark themes to our sequence and scene diagrams! (#838) Co-authored-by: Larah Armstrong <[email protected]> * Add NGO 1.1.0 documentation (#839) * Bump version * update Adjusting the code example to be compliant with the recent updates. Adding additional information about the example in the note. * parenting update Adding some additional language to the parenting related documents and fixing a minor spelling issue. Co-authored-by: NoelStephensUnity <[email protected]> * NGO 1.1.0 release notes (#843) * Fix version drop-down order * Add NGO 1.1.0 release notes * fix: tutorial improvements (#840) * fixing typos and broken links * clarifying the Testing Hello World section * Clarified the usage of OnNetworkSpawn in HelloWorldPlayer * clarified Adding Editor Modes section in GP1 * clarified use of command line helper * Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs * restructured GP1 to have instructions to add script after description of why we add them * adding links to gp_intro Co-authored-by: Larah Armstrong <[email protected]> * Add "coming soon" note to empty pages (#845) * Add Optimizing Boss Room Performance * Revert "Add Optimizing Boss Room Performance" This reverts commit 427c1f2. * Add Optimizing Boss Room Performance (#848) * Add Optimizing Boss Room Performance * Minor fixes * Implement feedback * Fix SceneEventType Typo (#850) * Publish staged content (#844) * Merging Develop with Main (#813) (#826) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * small fixes for tutorials (#829) * renamed command line argument and variable in helloworld code snippet * fixing broken link in gp module 2 * fixing indentation issues in gp 1 code snippets * fixing log not corresponding to code example * updating gp table of contents * removing unneeded instructions * Update NGO changelog to 1.1.0 (#834) * Update NGO changelog to 1.1.0 * Add PR and issue links * In-Scene Placed NetworkObject updates for v1.1.0 (#816) * Merging Develop with Main (#813) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * Start 1.1.0 updates Just creating a branch to start working on v1.1.0 updates * update updated the spawning and despawning portion. * update Final first pass for in-scene placed NetworkObject documentation updates. * update adding temporary warning to users about in-scene placed NetworkObject parenting. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * WorldPositionStays update (#778) * WorldPositionStays update The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged. * update Still WIP * update additions and adjustments. * update * update final pass adjustments for the PRs suggested updates. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Remove internal comment (#830) * update ClientNetworkTransform information (#791) * update ClientNetworkTransform information This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode, * update adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version * update Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Updated existing or added missing dark themes to our sequence and scene diagrams! (#838) Co-authored-by: Larah Armstrong <[email protected]> * Add NGO 1.1.0 documentation (#839) * Bump version * update Adjusting the code example to be compliant with the recent updates. Adding additional information about the example in the note. * parenting update Adding some additional language to the parenting related documents and fixing a minor spelling issue. Co-authored-by: NoelStephensUnity <[email protected]> * NGO 1.1.0 release notes (#843) * Fix version drop-down order * Add NGO 1.1.0 release notes * fix: tutorial improvements (#840) * fixing typos and broken links * clarifying the Testing Hello World section * Clarified the usage of OnNetworkSpawn in HelloWorldPlayer * clarified Adding Editor Modes section in GP1 * clarified use of command line helper * Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs * restructured GP1 to have instructions to add script after description of why we add them * adding links to gp_intro Co-authored-by: Larah Armstrong <[email protected]> * Add "coming soon" note to empty pages (#845) * Add Optimizing Boss Room Performance * Revert "Add Optimizing Boss Room Performance" This reverts commit 427c1f2. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> * Fix SceneEventType Typo LoadEvenetCompleted should be LoadEventCompleted. Refer to: https://docs-multiplayer.unity3d.com/netcode/current/api/Unity.Netcode.SceneEventType/index.html Co-authored-by: Larah Armstrong <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> * Simplify Boss Room Get started page (#851) * Make Get started reflect the README * Implement suggestions * Info about ParrelSync with Unity Authentication (#795) * Info about ParrelSync with Unity Authentication Add some information about using ParrelSync with Unity Authentication. Include a code snippet showing how to use the ClonesManager to automatically switch player profiles. * Implement suggested changes Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Add Network Simulator documentation (#853) * Add Network Simulator docs * Add to sidebar * Fix hard line breaks * Implement suggested changes * Implement suggested changes * Add versioning for Tools and switch the latest to 1.1.0 * Add Tools 1.1.0 SDK documentation * Remove test pages (#862) Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> Co-authored-by: Hunter <[email protected]> Co-authored-by: Ben Randall <[email protected]>
armstrongl
pushed a commit
that referenced
this pull request
Nov 30, 2022
* Publish staged content (#852) * Merging Develop with Main (#813) (#826) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * small fixes for tutorials (#829) * renamed command line argument and variable in helloworld code snippet * fixing broken link in gp module 2 * fixing indentation issues in gp 1 code snippets * fixing log not corresponding to code example * updating gp table of contents * removing unneeded instructions * Update NGO changelog to 1.1.0 (#834) * Update NGO changelog to 1.1.0 * Add PR and issue links * In-Scene Placed NetworkObject updates for v1.1.0 (#816) * Merging Develop with Main (#813) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * Start 1.1.0 updates Just creating a branch to start working on v1.1.0 updates * update updated the spawning and despawning portion. * update Final first pass for in-scene placed NetworkObject documentation updates. * update adding temporary warning to users about in-scene placed NetworkObject parenting. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * WorldPositionStays update (#778) * WorldPositionStays update The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged. * update Still WIP * update additions and adjustments. * update * update final pass adjustments for the PRs suggested updates. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Remove internal comment (#830) * update ClientNetworkTransform information (#791) * update ClientNetworkTransform information This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode, * update adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version * update Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Updated existing or added missing dark themes to our sequence and scene diagrams! (#838) Co-authored-by: Larah Armstrong <[email protected]> * Add NGO 1.1.0 documentation (#839) * Bump version * update Adjusting the code example to be compliant with the recent updates. Adding additional information about the example in the note. * parenting update Adding some additional language to the parenting related documents and fixing a minor spelling issue. Co-authored-by: NoelStephensUnity <[email protected]> * NGO 1.1.0 release notes (#843) * Fix version drop-down order * Add NGO 1.1.0 release notes * fix: tutorial improvements (#840) * fixing typos and broken links * clarifying the Testing Hello World section * Clarified the usage of OnNetworkSpawn in HelloWorldPlayer * clarified Adding Editor Modes section in GP1 * clarified use of command line helper * Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs * restructured GP1 to have instructions to add script after description of why we add them * adding links to gp_intro Co-authored-by: Larah Armstrong <[email protected]> * Add "coming soon" note to empty pages (#845) * Add Optimizing Boss Room Performance * Revert "Add Optimizing Boss Room Performance" This reverts commit 427c1f2. * Add Optimizing Boss Room Performance (#848) * Add Optimizing Boss Room Performance * Minor fixes * Implement feedback * Fix SceneEventType Typo (#850) * Publish staged content (#844) * Merging Develop with Main (#813) (#826) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * small fixes for tutorials (#829) * renamed command line argument and variable in helloworld code snippet * fixing broken link in gp module 2 * fixing indentation issues in gp 1 code snippets * fixing log not corresponding to code example * updating gp table of contents * removing unneeded instructions * Update NGO changelog to 1.1.0 (#834) * Update NGO changelog to 1.1.0 * Add PR and issue links * In-Scene Placed NetworkObject updates for v1.1.0 (#816) * Merging Develop with Main (#813) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * Start 1.1.0 updates Just creating a branch to start working on v1.1.0 updates * update updated the spawning and despawning portion. * update Final first pass for in-scene placed NetworkObject documentation updates. * update adding temporary warning to users about in-scene placed NetworkObject parenting. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * WorldPositionStays update (#778) * WorldPositionStays update The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged. * update Still WIP * update additions and adjustments. * update * update final pass adjustments for the PRs suggested updates. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Remove internal comment (#830) * update ClientNetworkTransform information (#791) * update ClientNetworkTransform information This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode, * update adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version * update Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Updated existing or added missing dark themes to our sequence and scene diagrams! (#838) Co-authored-by: Larah Armstrong <[email protected]> * Add NGO 1.1.0 documentation (#839) * Bump version * update Adjusting the code example to be compliant with the recent updates. Adding additional information about the example in the note. * parenting update Adding some additional language to the parenting related documents and fixing a minor spelling issue. Co-authored-by: NoelStephensUnity <[email protected]> * NGO 1.1.0 release notes (#843) * Fix version drop-down order * Add NGO 1.1.0 release notes * fix: tutorial improvements (#840) * fixing typos and broken links * clarifying the Testing Hello World section * Clarified the usage of OnNetworkSpawn in HelloWorldPlayer * clarified Adding Editor Modes section in GP1 * clarified use of command line helper * Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs * restructured GP1 to have instructions to add script after description of why we add them * adding links to gp_intro Co-authored-by: Larah Armstrong <[email protected]> * Add "coming soon" note to empty pages (#845) * Add Optimizing Boss Room Performance * Revert "Add Optimizing Boss Room Performance" This reverts commit 427c1f2. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> * Fix SceneEventType Typo LoadEvenetCompleted should be LoadEventCompleted. Refer to: https://docs-multiplayer.unity3d.com/netcode/current/api/Unity.Netcode.SceneEventType/index.html Co-authored-by: Larah Armstrong <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> * Simplify Boss Room Get started page (#851) * Make Get started reflect the README * Implement suggestions * Info about ParrelSync with Unity Authentication (#795) * Info about ParrelSync with Unity Authentication Add some information about using ParrelSync with Unity Authentication. Include a code snippet showing how to use the ClonesManager to automatically switch player profiles. * Implement suggested changes Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Add Network Simulator documentation (#853) * Add Network Simulator docs * Add to sidebar * Fix hard line breaks * Implement suggested changes * Implement suggested changes * Add versioning for Tools and switch the latest to 1.1.0 * Add Tools 1.1.0 SDK documentation * Remove test pages (#862) Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> Co-authored-by: Hunter <[email protected]> Co-authored-by: Ben Randall <[email protected]> * Fixed typo in messaging-system.md (#864) NetworkVariables was spelt *Newt*orkVariable (lol) * Update networkobject.md (#860) Co-authored-by: Larah Armstrong <[email protected]> * docs: fix broken copy/paste link (#855) This fixes the broken copy/paste link for adding the Multiplayer Samples Utilities package. Co-authored-by: Larah Armstrong <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> Co-authored-by: Hunter <[email protected]> Co-authored-by: Ben Randall <[email protected]> Co-authored-by: Walter Hulsebos <[email protected]> Co-authored-by: Alex Robinson <[email protected]> Co-authored-by: Jonas Lagoni <[email protected]>
armstrongl
pushed a commit
that referenced
this pull request
Dec 8, 2022
* Sync develop with main (#868) * Publish staged content (#852) * Merging Develop with Main (#813) (#826) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * small fixes for tutorials (#829) * renamed command line argument and variable in helloworld code snippet * fixing broken link in gp module 2 * fixing indentation issues in gp 1 code snippets * fixing log not corresponding to code example * updating gp table of contents * removing unneeded instructions * Update NGO changelog to 1.1.0 (#834) * Update NGO changelog to 1.1.0 * Add PR and issue links * In-Scene Placed NetworkObject updates for v1.1.0 (#816) * Merging Develop with Main (#813) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * Start 1.1.0 updates Just creating a branch to start working on v1.1.0 updates * update updated the spawning and despawning portion. * update Final first pass for in-scene placed NetworkObject documentation updates. * update adding temporary warning to users about in-scene placed NetworkObject parenting. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * WorldPositionStays update (#778) * WorldPositionStays update The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged. * update Still WIP * update additions and adjustments. * update * update final pass adjustments for the PRs suggested updates. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Remove internal comment (#830) * update ClientNetworkTransform information (#791) * update ClientNetworkTransform information This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode, * update adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version * update Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Updated existing or added missing dark themes to our sequence and scene diagrams! (#838) Co-authored-by: Larah Armstrong <[email protected]> * Add NGO 1.1.0 documentation (#839) * Bump version * update Adjusting the code example to be compliant with the recent updates. Adding additional information about the example in the note. * parenting update Adding some additional language to the parenting related documents and fixing a minor spelling issue. Co-authored-by: NoelStephensUnity <[email protected]> * NGO 1.1.0 release notes (#843) * Fix version drop-down order * Add NGO 1.1.0 release notes * fix: tutorial improvements (#840) * fixing typos and broken links * clarifying the Testing Hello World section * Clarified the usage of OnNetworkSpawn in HelloWorldPlayer * clarified Adding Editor Modes section in GP1 * clarified use of command line helper * Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs * restructured GP1 to have instructions to add script after description of why we add them * adding links to gp_intro Co-authored-by: Larah Armstrong <[email protected]> * Add "coming soon" note to empty pages (#845) * Add Optimizing Boss Room Performance * Revert "Add Optimizing Boss Room Performance" This reverts commit 427c1f2. * Add Optimizing Boss Room Performance (#848) * Add Optimizing Boss Room Performance * Minor fixes * Implement feedback * Fix SceneEventType Typo (#850) * Publish staged content (#844) * Merging Develop with Main (#813) (#826) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * small fixes for tutorials (#829) * renamed command line argument and variable in helloworld code snippet * fixing broken link in gp module 2 * fixing indentation issues in gp 1 code snippets * fixing log not corresponding to code example * updating gp table of contents * removing unneeded instructions * Update NGO changelog to 1.1.0 (#834) * Update NGO changelog to 1.1.0 * Add PR and issue links * In-Scene Placed NetworkObject updates for v1.1.0 (#816) * Merging Develop with Main (#813) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * Start 1.1.0 updates Just creating a branch to start working on v1.1.0 updates * update updated the spawning and despawning portion. * update Final first pass for in-scene placed NetworkObject documentation updates. * update adding temporary warning to users about in-scene placed NetworkObject parenting. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * WorldPositionStays update (#778) * WorldPositionStays update The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged. * update Still WIP * update additions and adjustments. * update * update final pass adjustments for the PRs suggested updates. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Remove internal comment (#830) * update ClientNetworkTransform information (#791) * update ClientNetworkTransform information This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode, * update adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version * update Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Updated existing or added missing dark themes to our sequence and scene diagrams! (#838) Co-authored-by: Larah Armstrong <[email protected]> * Add NGO 1.1.0 documentation (#839) * Bump version * update Adjusting the code example to be compliant with the recent updates. Adding additional information about the example in the note. * parenting update Adding some additional language to the parenting related documents and fixing a minor spelling issue. Co-authored-by: NoelStephensUnity <[email protected]> * NGO 1.1.0 release notes (#843) * Fix version drop-down order * Add NGO 1.1.0 release notes * fix: tutorial improvements (#840) * fixing typos and broken links * clarifying the Testing Hello World section * Clarified the usage of OnNetworkSpawn in HelloWorldPlayer * clarified Adding Editor Modes section in GP1 * clarified use of command line helper * Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs * restructured GP1 to have instructions to add script after description of why we add them * adding links to gp_intro Co-authored-by: Larah Armstrong <[email protected]> * Add "coming soon" note to empty pages (#845) * Add Optimizing Boss Room Performance * Revert "Add Optimizing Boss Room Performance" This reverts commit 427c1f2. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> * Fix SceneEventType Typo LoadEvenetCompleted should be LoadEventCompleted. Refer to: https://docs-multiplayer.unity3d.com/netcode/current/api/Unity.Netcode.SceneEventType/index.html Co-authored-by: Larah Armstrong <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> * Simplify Boss Room Get started page (#851) * Make Get started reflect the README * Implement suggestions * Info about ParrelSync with Unity Authentication (#795) * Info about ParrelSync with Unity Authentication Add some information about using ParrelSync with Unity Authentication. Include a code snippet showing how to use the ClonesManager to automatically switch player profiles. * Implement suggested changes Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Add Network Simulator documentation (#853) * Add Network Simulator docs * Add to sidebar * Fix hard line breaks * Implement suggested changes * Implement suggested changes * Add versioning for Tools and switch the latest to 1.1.0 * Add Tools 1.1.0 SDK documentation * Remove test pages (#862) Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> Co-authored-by: Hunter <[email protected]> Co-authored-by: Ben Randall <[email protected]> * Fixed typo in messaging-system.md (#864) NetworkVariables was spelt *Newt*orkVariable (lol) * Update networkobject.md (#860) Co-authored-by: Larah Armstrong <[email protected]> * docs: fix broken copy/paste link (#855) This fixes the broken copy/paste link for adding the Multiplayer Samples Utilities package. Co-authored-by: Larah Armstrong <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> Co-authored-by: Hunter <[email protected]> Co-authored-by: Ben Randall <[email protected]> Co-authored-by: Walter Hulsebos <[email protected]> Co-authored-by: Alex Robinson <[email protected]> Co-authored-by: Jonas Lagoni <[email protected]> * Update PR template with warning (#869) * Fixed misleading example about NetworkList (#854) Fixed misleading example about NetworkList, and added a more extensive example to display how to react on NetworkList changes specifically on the server/client Co-authored-by: Larah Armstrong <[email protected]> * Update ClientDriven.md with updated scripting references (#865) Co-authored-by: Larah Armstrong <[email protected]> * chore: Managed Netvar documentation (#818) * Update UTP 2.0 documentation (#875) * Update UTP 2.0 documentation * Add images * Fix pipeline image * Swap pipeline image order Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> Co-authored-by: Hunter <[email protected]> Co-authored-by: Ben Randall <[email protected]> Co-authored-by: Walter Hulsebos <[email protected]> Co-authored-by: Alex Robinson <[email protected]> Co-authored-by: Jonas Lagoni <[email protected]> Co-authored-by: Paolo Abela <[email protected]> Co-authored-by: Fernando Cortez <[email protected]> Co-authored-by: Kitty Draper <[email protected]>
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* Sync develop with main (#868) * Publish staged content (#852) * Merging Develop with Main (#813) (#826) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * small fixes for tutorials (#829) * renamed command line argument and variable in helloworld code snippet * fixing broken link in gp module 2 * fixing indentation issues in gp 1 code snippets * fixing log not corresponding to code example * updating gp table of contents * removing unneeded instructions * Update NGO changelog to 1.1.0 (#834) * Update NGO changelog to 1.1.0 * Add PR and issue links * In-Scene Placed NetworkObject updates for v1.1.0 (#816) * Merging Develop with Main (#813) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * Start 1.1.0 updates Just creating a branch to start working on v1.1.0 updates * update updated the spawning and despawning portion. * update Final first pass for in-scene placed NetworkObject documentation updates. * update adding temporary warning to users about in-scene placed NetworkObject parenting. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * WorldPositionStays update (#778) * WorldPositionStays update The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged. * update Still WIP * update additions and adjustments. * update * update final pass adjustments for the PRs suggested updates. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Remove internal comment (#830) * update ClientNetworkTransform information (#791) * update ClientNetworkTransform information This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode, * update adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version * update Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Updated existing or added missing dark themes to our sequence and scene diagrams! (#838) Co-authored-by: Larah Armstrong <[email protected]> * Add NGO 1.1.0 documentation (#839) * Bump version * update Adjusting the code example to be compliant with the recent updates. Adding additional information about the example in the note. * parenting update Adding some additional language to the parenting related documents and fixing a minor spelling issue. Co-authored-by: NoelStephensUnity <[email protected]> * NGO 1.1.0 release notes (#843) * Fix version drop-down order * Add NGO 1.1.0 release notes * fix: tutorial improvements (#840) * fixing typos and broken links * clarifying the Testing Hello World section * Clarified the usage of OnNetworkSpawn in HelloWorldPlayer * clarified Adding Editor Modes section in GP1 * clarified use of command line helper * Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs * restructured GP1 to have instructions to add script after description of why we add them * adding links to gp_intro Co-authored-by: Larah Armstrong <[email protected]> * Add "coming soon" note to empty pages (#845) * Add Optimizing Boss Room Performance * Revert "Add Optimizing Boss Room Performance" This reverts commit 427c1f2. * Add Optimizing Boss Room Performance (#848) * Add Optimizing Boss Room Performance * Minor fixes * Implement feedback * Fix SceneEventType Typo (#850) * Publish staged content (#844) * Merging Develop with Main (#813) (#826) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * small fixes for tutorials (#829) * renamed command line argument and variable in helloworld code snippet * fixing broken link in gp module 2 * fixing indentation issues in gp 1 code snippets * fixing log not corresponding to code example * updating gp table of contents * removing unneeded instructions * Update NGO changelog to 1.1.0 (#834) * Update NGO changelog to 1.1.0 * Add PR and issue links * In-Scene Placed NetworkObject updates for v1.1.0 (#816) * Merging Develop with Main (#813) * Updating docs page in 2D space shooter (#810) Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction) * updating boss room example used in mid-game reconnecting doc (#725) Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> * Update getting-started-boss-room.md (#812) Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * Start 1.1.0 updates Just creating a branch to start working on v1.1.0 updates * update updated the spawning and despawning portion. * update Final first pass for in-scene placed NetworkObject documentation updates. * update adding temporary warning to users about in-scene placed NetworkObject parenting. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> * WorldPositionStays update (#778) * WorldPositionStays update The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged. * update Still WIP * update additions and adjustments. * update * update final pass adjustments for the PRs suggested updates. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Remove internal comment (#830) * update ClientNetworkTransform information (#791) * update ClientNetworkTransform information This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode, * update adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version * update Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Updated existing or added missing dark themes to our sequence and scene diagrams! (#838) Co-authored-by: Larah Armstrong <[email protected]> * Add NGO 1.1.0 documentation (#839) * Bump version * update Adjusting the code example to be compliant with the recent updates. Adding additional information about the example in the note. * parenting update Adding some additional language to the parenting related documents and fixing a minor spelling issue. Co-authored-by: NoelStephensUnity <[email protected]> * NGO 1.1.0 release notes (#843) * Fix version drop-down order * Add NGO 1.1.0 release notes * fix: tutorial improvements (#840) * fixing typos and broken links * clarifying the Testing Hello World section * Clarified the usage of OnNetworkSpawn in HelloWorldPlayer * clarified Adding Editor Modes section in GP1 * clarified use of command line helper * Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs * restructured GP1 to have instructions to add script after description of why we add them * adding links to gp_intro Co-authored-by: Larah Armstrong <[email protected]> * Add "coming soon" note to empty pages (#845) * Add Optimizing Boss Room Performance * Revert "Add Optimizing Boss Room Performance" This reverts commit 427c1f2. Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> * Fix SceneEventType Typo LoadEvenetCompleted should be LoadEventCompleted. Refer to: https://docs-multiplayer.unity3d.com/netcode/current/api/Unity.Netcode.SceneEventType/index.html Co-authored-by: Larah Armstrong <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> * Simplify Boss Room Get started page (#851) * Make Get started reflect the README * Implement suggestions * Info about ParrelSync with Unity Authentication (#795) * Info about ParrelSync with Unity Authentication Add some information about using ParrelSync with Unity Authentication. Include a code snippet showing how to use the ClonesManager to automatically switch player profiles. * Implement suggested changes Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> Co-authored-by: Larah Armstrong <[email protected]> * Add Network Simulator documentation (#853) * Add Network Simulator docs * Add to sidebar * Fix hard line breaks * Implement suggested changes * Implement suggested changes * Add versioning for Tools and switch the latest to 1.1.0 * Add Tools 1.1.0 SDK documentation * Remove test pages (#862) Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> Co-authored-by: Hunter <[email protected]> Co-authored-by: Ben Randall <[email protected]> * Fixed typo in messaging-system.md (#864) NetworkVariables was spelt *Newt*orkVariable (lol) * Update networkobject.md (#860) Co-authored-by: Larah Armstrong <[email protected]> * docs: fix broken copy/paste link (#855) This fixes the broken copy/paste link for adding the Multiplayer Samples Utilities package. Co-authored-by: Larah Armstrong <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> Co-authored-by: Hunter <[email protected]> Co-authored-by: Ben Randall <[email protected]> Co-authored-by: Walter Hulsebos <[email protected]> Co-authored-by: Alex Robinson <[email protected]> Co-authored-by: Jonas Lagoni <[email protected]> * Update PR template with warning (#869) * Fixed misleading example about NetworkList (#854) Fixed misleading example about NetworkList, and added a more extensive example to display how to react on NetworkList changes specifically on the server/client Co-authored-by: Larah Armstrong <[email protected]> * Update ClientDriven.md with updated scripting references (#865) Co-authored-by: Larah Armstrong <[email protected]> * chore: Managed Netvar documentation (#818) * Update UTP 2.0 documentation (#875) * Update UTP 2.0 documentation * Add images * Fix pipeline image * Swap pipeline image order * Bump loader-utils from 1.4.0 to 1.4.1 (#847) Bumps [loader-utils](https://github.com/webpack/loader-utils) from 1.4.0 to 1.4.1. - [Release notes](https://github.com/webpack/loader-utils/releases) - [Changelog](https://github.com/webpack/loader-utils/blob/v1.4.1/CHANGELOG.md) - [Commits](webpack/loader-utils@v1.4.0...v1.4.1) --- updated-dependencies: - dependency-name: loader-utils dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]> Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Larah Armstrong <[email protected]> * Bump decode-uri-component from 0.2.0 to 0.2.2 (#874) Bumps [decode-uri-component](https://github.com/SamVerschueren/decode-uri-component) from 0.2.0 to 0.2.2. - [Release notes](https://github.com/SamVerschueren/decode-uri-component/releases) - [Commits](SamVerschueren/decode-uri-component@v0.2.0...v0.2.2) --- updated-dependencies: - dependency-name: decode-uri-component dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]> Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Larah Armstrong <[email protected]> * Add MPPM documentation (#881) * Update NGO about topic (#886) Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: Christopher Pope <[email protected]> Co-authored-by: LPLafontaineB <[email protected]> Co-authored-by: Sara [Unity] <[email protected]> Co-authored-by: Sam Bellomo <[email protected]> Co-authored-by: Noel Stephens <[email protected]> Co-authored-by: Jil Franco <[email protected]> Co-authored-by: NoelStephensUnity <[email protected]> Co-authored-by: Hunter <[email protected]> Co-authored-by: Ben Randall <[email protected]> Co-authored-by: Walter Hulsebos <[email protected]> Co-authored-by: Alex Robinson <[email protected]> Co-authored-by: Jonas Lagoni <[email protected]> Co-authored-by: Paolo Abela <[email protected]> Co-authored-by: Fernando Cortez <[email protected]> Co-authored-by: Kitty Draper <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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Purpose of the Pull Request:
Remove the internal testing information from the Tools API documentation.
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