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fix: simpler quitting flow (#537)
* quit panel now quits/sends to menu depending on current scene
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Assets/BossRoom/Scripts/Client/UI/UIQuitPanel.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
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using Unity.Multiplayer.Samples.BossRoom.Shared;
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using Unity.Multiplayer.Samples.BossRoom.Shared.Infrastructure;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace Unity.Multiplayer.Samples.BossRoom.Client
@@ -23,8 +23,8 @@ private void InjectDependencies(ApplicationController applicationController)
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void OnEnable()
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{
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m_QuitMode = NetworkManager.Singleton == null || !NetworkManager.Singleton.IsListening;
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m_QuitButtonText.text = m_QuitMode ? "Exit Game?" : "Leave session?";
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m_QuitMode = SceneManager.GetActiveScene().name == "MainMenu";
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m_QuitButtonText.text = m_QuitMode ? "Exit Game?" : "Return to menu?";
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}
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public void Quit()

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