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fix: setting to 120hz refresh rate so it doesn't influence RTT too much, but still shaves off about 1/3 of CPU usage when running 2 builds on the same machine (#573)
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Assets/BossRoom/Scripts/Shared/ApplicationController.cs

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@@ -69,6 +69,8 @@ private void Awake()
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m_LocalLobby = scope.Resolve<LocalLobby>();
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m_LobbyServiceFacade = scope.Resolve<LobbyServiceFacade>();
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Application.targetFrameRate = 120;
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}
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private void Start()

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