You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+5-5Lines changed: 5 additions & 5 deletions
Original file line number
Diff line number
Diff line change
@@ -4,7 +4,7 @@
4
4
| Solutions architects are available on [Discord](https://discord.gg/mNgM2XRDpb) and [forums](https://forum.unity.com/forums/multiplayer.26/) to help you work through issues you may encounter when using Boss Room. |
5
5
| -- |
6
6
7
-
Boss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It is built to serve as an educational sample that showcases certain typical gameplay [patterns](https://docs-multiplayer.unity3d.com/docs/develop/learn/bossroom-examples/bossroom-actions) that are frequently featured in similar networked games.
7
+
Boss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It is built to serve as an educational sample that showcases certain typical gameplay [patterns](https://docs-multiplayer.unity3d.com/netcode/current/learn/bossroom-examples/bossroom-actions) that are frequently featured in similar networked games.
8
8
9
9
You can use everything in this project as a starting point or as bits and pieces in your own Unity games. The project is licensed under the Unity Companion License. See [LICENSE.md](LICENSE.md) for more legal information.
10
10
@@ -46,7 +46,7 @@ Once you have downloaded the project, the steps below should get you up and runn
46
46
47
47
## Testing multiplayer
48
48
49
-
In order to see the multiplayer functionality in action we can either run multiple instances of the game locally on your computer, using either ParrelSync or builds or choose to connect to a friend over the internet. See [how to test](https://docs-multiplayer.unity3d.com/docs/develop/tutorials/testing/testing_locally) for more info.
49
+
In order to see the multiplayer functionality in action we can either run multiple instances of the game locally on your computer, using either ParrelSync or builds or choose to connect to a friend over the internet. See [how to test](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/testing/testing_locally) for more info.
50
50
51
51
---------------
52
52
**Local multiplayer setup**
@@ -68,9 +68,9 @@ To play over internet, we need to build an executable that is shared between all
68
68
69
69
It is possible to connect between multiple instances of the same executable OR between executables and the editor that produced said executable.
70
70
71
-
Running the game over internet currently requires setting up a relay. Boss Room provides an integration with [Unity Relay](https://docs-multiplayer.unity3d.com/docs/develop/relay/relay/index.html).
71
+
Running the game over internet currently requires setting up a relay. Boss Room provides an integration with [Unity Relay](https://docs-multiplayer.unity3d.com/netcode/current/relay/relay).
Alternatively you can use Port Forwarding. The https://portforward.com/ site has guides on how to enable port forwarding on a huge number of routers. Boss Room uses `UDP` and needs a `9998` external port to be open. Make sure your host's address listens on 0.0.0.0 (127.0.0.1 is for local development only).
76
76
@@ -89,7 +89,7 @@ For an overview of the project's architecture please check out our [ARCHITECTURE
89
89
90
90
---------------
91
91
92
-
For a deep dive in Unity Netcode and Boss Room, visit our [doc](https://docs-multiplayer.unity3d.com/) and [Unity Multiplayer Resources](https://docs-multiplayer.unity3d.com/docs/learn/introduction) sections.
92
+
For a deep dive in Unity Netcode and Boss Room, visit our [doc](https://docs-multiplayer.unity3d.com/) and [Unity Multiplayer Resources](https://docs-multiplayer.unity3d.com/netcode/current/learn/introduction) sections.
93
93
94
94
## Bite-size Samples
95
95
This repository contains a collection of bitesize sample projects and games that showcase different sub-features of NGO. You can review these samples with documentation to understand APIs and features better.
0 commit comments