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Merge branch 'develop' into pdeschain/structure-refactor-1-asmdefs-and-folder-changes
# Conflicts: # Assets/BossRoom/Scripts/Gameplay/ConnectionManagement/ClientGameNetPortal.cs
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Assets/BossRoom/Scripts/Gameplay/ConnectionManagement/ClientGameNetPortal.cs

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@@ -157,6 +157,7 @@ private void OnDisconnectOrTimeout(ulong clientID)
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case ConnectStatus.UserRequestedDisconnect:
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case ConnectStatus.HostEndedSession:
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case ConnectStatus.ServerFull:
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case ConnectStatus.IncompatibleBuildType:
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m_QuitGameSessionPub.Publish(new QuitGameSessionMessage() { UserRequested = false }); // go through the normal leave flow
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break;

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