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-6
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4 files changed

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Assets/Scripts/ConnectionManagement/ConnectionMethod.cs

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using System;
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using System.Threading.Tasks;
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using Unity.BossRoom.ConnectionManagement;
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using Unity.BossRoom.UnityServices.Lobbies;
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using Unity.BossRoom.Utils;
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using Unity.Netcode.Transports.UTP;
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using Unity.Services.Relay.Models;
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using UnityEngine;
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namespace ConnectionManagement.ConnectionState
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namespace Unity.BossRoom.ConnectionManagement
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{
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/// <summary>
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/// ConnectionMethod contains all setup needed to setup NGO to be ready to start a connection, either host or client side.
@@ -50,7 +49,7 @@ protected void SetConnectionPayload(string playerId, string playerName)
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protected string GetPlayerId()
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{
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if (UnityServices.State != ServicesInitializationState.Initialized)
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if (Services.Core.UnityServices.State != ServicesInitializationState.Initialized)
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{
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return ClientPrefs.GetGuid() + m_ProfileManager.Profile;
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}

Assets/Scripts/ConnectionManagement/ConnectionState/ClientConnectingState.cs

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using System;
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using System.Threading.Tasks;
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using ConnectionManagement.ConnectionState;
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using Unity.BossRoom.UnityServices.Lobbies;
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using Unity.Multiplayer.Samples.Utilities;
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using UnityEngine;

Assets/Scripts/ConnectionManagement/ConnectionState/OfflineState.cs

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using System;
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using ConnectionManagement.ConnectionState;
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using Unity.BossRoom.ConnectionManagement;
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using Unity.BossRoom.UnityServices.Lobbies;
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using Unity.BossRoom.Utils;

Assets/Scripts/ConnectionManagement/ConnectionState/StartingHostState.cs

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using System;
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using ConnectionManagement.ConnectionState;
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using Unity.BossRoom.Infrastructure;
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using Unity.BossRoom.UnityServices.Lobbies;
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using Unity.Multiplayer.Samples.BossRoom;

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