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Merge branch 'sam/feat/bump-NGO-to-1.1' of github.com:Unity-Technologies/com.unity.multiplayer.samples.coop into sam/feat/bump-NGO-to-1.1
* 'sam/feat/bump-NGO-to-1.1' of github.com:Unity-Technologies/com.unity.multiplayer.samples.coop: adding missing PR ID adding missing PR ID Fix: Moved Clipping Torch (#768)
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version https://git-lfs.github.com/spec/v1
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oid sha256:3d920c46604581c08911a26f77feae40ef42eec1f068c8c652a99d851893ccfa
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size 32536
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oid sha256:c544a225b24708e42ffe92d2ab9282608236c7a1ba6d984ef64a88f90978557d
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CHANGELOG.md

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### Changed
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* Updated Boss Room to NGO 1.1.0
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* Updated Boss Room to NGO 1.1.0 (#708)
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* Now uses managed types for custom INetworkSerializable in NetworkVariables. NetworkGUID is now a class instead of a struct.
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* Cleanup Relay and UTP setup. Flow is now simpler, no need for the RelayUtilities anymore.
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* This cleansup various setup steps and puts them all in a new "ConnectionMethod.cs".
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### Fixed
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* Reenabled depth buffer in the URP settings to enable the use of soft particles (#762)
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* Moved a torch out of a corner so that the flame VFX don't clip (#768)
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## [2.0.0] - 2022-10-06
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Packages/com.unity.multiplayer.samples.coop/CHANGELOG.md

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### Changed
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### Removed
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* Deprecated Unity Relay Utilities, it should no longer be needed with NGO 1.1.0's new API for setting up Relay
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* Deprecated Unity Relay Utilities, it should no longer be needed with NGO 1.1.0's new API for setting up Relay (#708)
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### Fixed
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