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Adding connection entries
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README.md

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@@ -179,8 +179,10 @@ Running the game over internet currently requires setting up a relay.
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* Win state - [Assets/Scripts/Gameplay/GameState/PersistentGameState.cs](Assets/Scripts/Gameplay/GameState/PersistentGameState.cs)
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### Connectivity
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* Connection approval return value with custom messaging - WaitToDenyApproval() in [Assets/Scripts/ConnectionManagement/ConnectionState/HostingState.cs ](Assets/Scripts/ConnectionManagement/ConnectionState/HostingState.cs)
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* Connection state machine - [Assets/Scripts/ConnectionManagement/ConnectionManager.cs ](Assets/Scripts/ConnectionManagement/ConnectionManager.cs) <br> [Assets/Scripts/ConnectionManagement/ConnectionState/](Assets/Scripts/ConnectionManagement/ConnectionState/)
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* Connection approval return value with custom messaging - WaitToDenyApproval() in [Assets/Scripts/ConnectionManagement/ConnectionState/HostingState.cs ](Assets/Scripts/ConnectionManagement/ConnectionState/HostingState.cs)
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* Connection state machine with error handling - [Assets/Scripts/ConnectionManagement/ConnectionManager.cs ](Assets/Scripts/ConnectionManagement/ConnectionManager.cs) <br> [Assets/Scripts/ConnectionManagement/ConnectionState/](Assets/Scripts/ConnectionManagement/ConnectionState/)
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* UTP setup for IP - ConnectionMethodIP in [Assets/Scripts/ConnectionManagement/ConnectionMethod.cs](Assets/Scripts/ConnectionManagement/ConnectionMethod.cs)
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* UTP setup for Relay - ConnectionMethodRelay in [Assets/Scripts/ConnectionManagement/ConnectionMethod.cs](Assets/Scripts/ConnectionManagement/ConnectionMethod.cs)
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* Session manager - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/SessionManager.cs ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/SessionManager.cs)
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* RTT stats - [Assets/Scripts/Utils/NetworkOverlay/NetworkStats.cs](Assets/Scripts/Utils/NetworkOverlay/NetworkStats.cs)
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