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Copy file name to clipboardExpand all lines: README.md
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@@ -168,6 +168,7 @@ Running the game over internet currently requires setting up a relay.
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* Character movements - [Assets/Scripts/Gameplay/GameplayObjects/Character/ServerCharacterMovement.cs](Assets/Scripts/Gameplay/GameplayObjects/Character/ServerCharacterMovement.cs)
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* Client driven movements - Boss Room is server driven with anticipation animation. See [Client Driven bitesize](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/ClientDriven) for client driven gameplay
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* Player spawn - SpawnPlayer() in [Assets/Scripts/Gameplay/GameState/ServerBossRoomState.cs](Assets/Scripts/Gameplay/GameState/ServerBossRoomState.cs)
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* Player camera setup (with cinemachine) - OnNetworkSpawn() in [Assets/Scripts/Gameplay/GameplayObjects/Character/ClientCharacter.cs](Assets/Scripts/Gameplay/GameplayObjects/Character/ClientCharacter.cs)
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