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yieldreturnnewWaitForSeconds(1.1f*k_TimeoutDuration);// wait a bit longer than the timeout duration to make sure we have enough time to stop this coroutine if successful
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yieldreturnnewWaitForSeconds(1.1f*NetworkManager.Singleton.NetworkConfig.ClientConnectionBufferTimeout);// wait a bit longer than the timeout duration to make sure we have enough time to stop this coroutine if successful
//and...we're off! Netcode will establish a socket connection to the host.
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// If the socket connection fails, we'll hear back by getting an ReceiveServerToClientSetDisconnectReason_CustomMessage callback for ourselves and get a message telling us the reason
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