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feat: teleport mode cheat #450

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Mar 4, 2022
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75 changes: 45 additions & 30 deletions Assets/BossRoom/Scripts/DebugCheats/DebugCheatsManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -103,7 +103,7 @@ public void ToggleSuperSpeed()

public void ToggleTeleportMode()
{
LogCheatNotImplemented("ToggleTeleportMode");
ToggleTeleportModeServerRpc();
}

public void ToggleDoor()
Expand Down Expand Up @@ -190,21 +190,6 @@ void ToggleGodModeServerRpc(ServerRpcParams serverRpcParams = default)
}
}

[ServerRpc(RequireOwnership = false)]
void ToggleSuperSpeedServerRpc(ServerRpcParams serverRpcParams = default)
{
var clientId = serverRpcParams.Receive.SenderClientId;
foreach (var playerServerCharacter in PlayerServerCharacter.GetPlayerServerCharacters())
{
if (playerServerCharacter.OwnerClientId == clientId)
{
playerServerCharacter.Movement.SpeedCheatActivated = !playerServerCharacter.Movement.SpeedCheatActivated;
break;
}
}
LogCheatUsedClientRPC(clientId, "ToggleSuperSpeed");
}

[ServerRpc(RequireOwnership = false)]
void HealPlayerServerRpc(ServerRpcParams serverRpcParams = default)
{
Expand All @@ -227,30 +212,38 @@ void HealPlayerServerRpc(ServerRpcParams serverRpcParams = default)
LogCheatUsedClientRPC(serverRpcParams.Receive.SenderClientId, "HealPlayer");
}
}

[ServerRpc(RequireOwnership = false)]
void TogglePortalsServerRpc(ServerRpcParams serverRpcParams = default)
void ToggleSuperSpeedServerRpc(ServerRpcParams serverRpcParams = default)
{
foreach (var portal in FindObjectsOfType<ServerEnemyPortal>())
var clientId = serverRpcParams.Receive.SenderClientId;
foreach (var playerServerCharacter in PlayerServerCharacter.GetPlayerServerCharacters())
{
if (m_DestroyPortalsOnNextToggle)
if (playerServerCharacter.OwnerClientId == clientId)
{
// This will only affect portals that are currently active in a scene and are currently loaded.
// Portals that are already destroyed will not be affected by this, and won't have their cooldown
// reinitialized.
portal.ForceDestroy();
playerServerCharacter.Movement.SpeedCheatActivated = !playerServerCharacter.Movement.SpeedCheatActivated;
break;
}
else
}
LogCheatUsedClientRPC(clientId, "ToggleSuperSpeed");
}

[ServerRpc(RequireOwnership = false)]
void ToggleTeleportModeServerRpc(ServerRpcParams serverRpcParams = default)
{
var clientId = serverRpcParams.Receive.SenderClientId;
foreach (var playerServerCharacter in PlayerServerCharacter.GetPlayerServerCharacters())
{
if (playerServerCharacter.OwnerClientId == clientId)
{
portal.ForceRestart();
playerServerCharacter.Movement.TeleportModeActivated = !playerServerCharacter.Movement.TeleportModeActivated;
break;
}
}

m_DestroyPortalsOnNextToggle = !m_DestroyPortalsOnNextToggle;
LogCheatUsedClientRPC(serverRpcParams.Receive.SenderClientId, "TogglePortals");
LogCheatUsedClientRPC(serverRpcParams.Receive.SenderClientId, "ToggleTeleportMode");
}

[ServerRpc(RequireOwnership = false)]
[ServerRpc(RequireOwnership = false)]
void ToggleDoorServerRpc(ServerRpcParams serverRpcParams = default)
{
if (ServerSwitchedDoor != null)
Expand All @@ -264,6 +257,28 @@ void ToggleDoorServerRpc(ServerRpcParams serverRpcParams = default)
}
}

[ServerRpc(RequireOwnership = false)]
void TogglePortalsServerRpc(ServerRpcParams serverRpcParams = default)
{
foreach (var portal in FindObjectsOfType<ServerEnemyPortal>())
{
if (m_DestroyPortalsOnNextToggle)
{
// This will only affect portals that are currently active in a scene and are currently loaded.
// Portals that are already destroyed will not be affected by this, and won't have their cooldown
// reinitialized.
portal.ForceDestroy();
}
else
{
portal.ForceRestart();
}
}

m_DestroyPortalsOnNextToggle = !m_DestroyPortalsOnNextToggle;
LogCheatUsedClientRPC(serverRpcParams.Receive.SenderClientId, "TogglePortals");
}

[ServerRpc(RequireOwnership = false)]
void GoToPostGameServerRpc(ServerRpcParams serverRpcParams = default)
{
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -45,10 +45,13 @@ public class ServerCharacterMovement : NetworkBehaviour
private Vector3 m_KnockbackVector;

#if UNITY_EDITOR || DEVELOPMENT_BUILD
public bool TeleportModeActivated { get; set; }

const float k_CheatSpeed = 20;

public bool SpeedCheatActivated { get; set; }
#endif

private void Awake()
{
m_NavigationSystem = GameObject.FindGameObjectWithTag(NavigationSystem.NavigationSystemTag).GetComponent<NavigationSystem>();
Expand All @@ -74,6 +77,13 @@ public override void OnNetworkSpawn()
/// <param name="position">Position in world space to path to. </param>
public void SetMovementTarget(Vector3 position)
{
#if UNITY_EDITOR || DEVELOPMENT_BUILD
if (TeleportModeActivated)
{
Teleport(position);
return;
}
#endif
m_MovementState = MovementState.PathFollowing;
m_NavPath.SetTargetPosition(position);
}
Expand Down