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Simplified Floor Tiles #507
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…king settings as well when these new floor pieces were rebaked
@jilfranco-unity |
This would be for both! I think it's good to have this change overall. At which branch should it point if I want the change for both? |
@jilfranco-unity this is fine, but we'll need to cherrypick your squashed commit once its merged to develop. Hopefully that's something you can do (in case there are conflicts). We can do it together if you need help. |
Assets/BossRoom/Prefabs/Dungeon/Dungeon Pieces/env_floor3.prefab
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… down to ~60 pieces. Edited the UVs of the bigger floor tiles to break up repeating texture with the texture that was on floor 2
Removed accent floor 2 & floor 3 pieces to further simplify the floor down to ~60 pieces. Edited the UVs of the bigger floor tiles to break up repeating texture with the texture that was on floor 2 |
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Can you push the changes to the floor Colliders to the prefabs themselves as well?
Description (*)
This PR is part of the art improvements for GDC epic. The ~750 tiny floor tiles have been replaced with a mix of ~150 larger and small floor tiles. Replacing the hundreds of small tiles with larger tiles reduces scene complexity (making it easier to manage and modify the level), reduces vert/tri count (aiding performance), and makes lighting bakes cleaner/faster (by reducing the amount of objects that need to bake, and reducing the amount of places there can be seams).
Prefabs for the new pieces have been created
Prefabs for Entrance, Transition Area, and Boss Room have been changed to use these new tiles
Lighting has been rebaked
Issue Number(s) (*)
Jira ticket here