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cherrypick fix: username changing before game (#499) #530

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Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,6 @@ void OnAuthSignIn()
Debug.Log($"Signed in. Unity Player ID {AuthenticationService.Instance.PlayerId}");

localUser.ID = AuthenticationService.Instance.PlayerId;
localUser.DisplayName = m_NameGenerationData.GenerateName();
// The local LobbyUser object will be hooked into UI before the LocalLobby is populated during lobby join, so the LocalLobby must know about it already when that happens.
localLobby.AddUser(localUser);
}
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