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fix: adjusted layer collision matrix #541

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Merged
merged 1 commit into from
Mar 11, 2022

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pdeschain
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Description (*)

PCs and NPCs were capable of colliding with column pieces (the Debris layer). I've adjusted the collision matrix to prevent this.

Related Pull Requests

Issue Number(s) (*)

MTT-2469 - https://jira.unity3d.com/browse/MTT-2469

Fixes issue(s):

Manual testing scenarios

  1. Start the game and go to the Boss's room
  2. Make the Boss run into some columns - observe that the columns break, but the pieces just fall to the ground and afterwards are not interactable with the PCs and NPCs

Questions or comments

Contribution checklist

  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • All new or changed code is covered with unit/integration tests (if applicable)
  • All automated tests passed successfully (all builds are green)

debris no longer collides with NPCs and PCs
@pdeschain pdeschain added 2-Easy This PR is trivial and can be reviewed quickly 1-Needs Review PR needs attention from the assignee and reviewers GDC-cherrypick labels Mar 11, 2022
@pdeschain pdeschain marked this pull request as ready for review March 11, 2022 14:14
@fernando-cortez fernando-cortez added 3-Good to Merge and removed 1-Needs Review PR needs attention from the assignee and reviewers labels Mar 11, 2022
@fernando-cortez fernando-cortez merged commit 966b120 into develop Mar 11, 2022
@fernando-cortez fernando-cortez deleted the pdeschain/column-pieces-no-physics branch March 11, 2022 20:10
pdeschain added a commit that referenced this pull request Mar 11, 2022
debris no longer collides with NPCs and PCs
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2-Easy This PR is trivial and can be reviewed quickly 3-Good to Merge GDC-cherrypick
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4 participants