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fix: decoupling SessionManager from NetworkManager [MTT-2603] #581
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LPLafontaineB
merged 6 commits into
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fix/decoupling-session-manager-from-net-manager
Apr 6, 2022
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fix: decoupling SessionManager from NetworkManager [MTT-2603] #581
LPLafontaineB
merged 6 commits into
develop
from
fix/decoupling-session-manager-from-net-manager
Apr 6, 2022
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* Removed NetworkManager field * Removed callback registrations and replaced them with calls from GameNetPortal
…ing the rest on session end
…necting player's data
fernando-cortez
previously approved these changes
Mar 29, 2022
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Packages/com.unity.multiplayer.samples.coop/Utilities/Net/SessionManager.cs
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pdeschain
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Apr 5, 2022
Assets/BossRoom/Scripts/Shared/Net/ConnectionManagement/ServerGameNetPortal.cs
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Can approve once other conversations are resolved 👍.
SamuelBellomo
approved these changes
Apr 5, 2022
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pdeschain
approved these changes
Apr 6, 2022
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Description
This PR removes dependencies that SessionManager had on NetworkManager, by removing it as a field and replacing the callbacks it registered to with public methods called from GameNetPortal. This solves the issues of the SessionManager not handling the destruction of the NetworkManager and the creation of a new one. In such a case, the SessionManager would have no idea it happened and would not unregister its callbacks and register them again on the new NetworkManager instance.
This PR also simplifies the handling of clearing data from disconnected players and reinitializing the rest when dealing with successive game sessions. We now simply do it when a session ends. Furthermore, a new field tells the SessionManager if a session is currently started, so that when a client disconnects it can decide if it needs to keep their data or not.
Issue Number(s)
MTT-2603
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