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fix: folders and assemblies refactor MTT-2623, MTT-2615 #628

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May 5, 2022
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This file was deleted.

Original file line number Diff line number Diff line change
Expand Up @@ -2,8 +2,8 @@
"name": "Unity.Multiplayer.Samples.BossRoom.Editor",
"rootNamespace": "",
"references": [
"Unity.Multiplayer.Samples.BossRoom.Shared",
"Unity.Netcode.Runtime"
"Unity.Netcode.Runtime",
"Unity.Multiplayer.Samples.BossRoom.Gameplay"
],
"includePlatforms": [
"Editor"
Expand All @@ -16,4 +16,4 @@
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,7 @@ void HandleLobbyError(UnityServiceErrorMessage error)
break;
case LobbyExceptionReason.LobbyConflict:
// LobbyConflict can have multiple causes. Let's add other solutions here if there's other situations that arise for this.
Debug.LogError($"Got service error {error.Message} with LobbyConflict. Possible conflict cause: Trying to play with two builds on the " +
UnityEngine.Debug.LogError($"Got service error {error.Message} with LobbyConflict. Possible conflict cause: Trying to play with two builds on the " +
$"same machine. Please use command line arg '{ProfileManager.AuthProfileCommandLineArg} someName' to set a different auth profile.\n");
PopupManager.ShowPopupPanel("Failed to join Lobby", "Failed to join Lobby due to a conflict. See logs for more details.");
break;
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Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
using UnityEngine;
using UnityEngine.SceneManagement;

namespace Unity.Multiplayer.Samples.BossRoom.Debug
namespace Unity.Multiplayer.Samples.BossRoom.Game.Cheats
{
/// <summary>
/// Handles debug cheat events, applies them on the server and logs them on all clients. This class is only
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