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Fix: Glowing Eyes on Low Quality Setting on Android [MTT-3688] #665

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May 30, 2022
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17 changes: 11 additions & 6 deletions Assets/BossRoom/Material/Characters/Enemy_Eyes_sheet.mat
Original file line number Diff line number Diff line change
Expand Up @@ -8,17 +8,14 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Enemy_Eyes_sheet
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: a9ba79dc821093a4c9041bcede85096b, type: 3}
m_ValidKeywords:
- _ALPHATEST_ON
- _EMISSION
- _RECEIVE_SHADOWS_OFF
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
Expand Down Expand Up @@ -85,11 +82,13 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 1
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _CastShadows: 0
- _Cull: 2
- _Cutoff: 0.432
- _Depth_Blend: 0
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _GlossMapScale: 1
Expand All @@ -100,6 +99,7 @@ Material:
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 0
- _Shininess: 0
Expand All @@ -111,11 +111,16 @@ Material:
- _SrcBlend: 5
- _Surface: 1
- _UVSec: 0
- _UseAlpha: 1
- _UseSoftParticles: 0
- _ZTest: 4
- _ZWrite: 0
- _ZWriteControl: 0
m_Colors:
- _BaseColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _EmissionColor: {r: 0.27450982, g: 0.27450982, b: 0.27450982, a: 1}
- _MainTextureTilingOffset: {r: 1, g: 1, b: 0, a: 0}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
m_BuildTextureStacks: []
--- !u!114 &2746495770331472876
Expand Down
17 changes: 11 additions & 6 deletions Assets/BossRoom/Material/Characters/Enemy_Mouth_sheet.mat
Original file line number Diff line number Diff line change
Expand Up @@ -21,17 +21,14 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Enemy_Mouth_sheet
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: a9ba79dc821093a4c9041bcede85096b, type: 3}
m_ValidKeywords:
- _ALPHATEST_ON
- _EMISSION
- _RECEIVE_SHADOWS_OFF
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
Expand Down Expand Up @@ -98,11 +95,13 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 1
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _CastShadows: 0
- _Cull: 2
- _Cutoff: 0.369
- _Depth_Blend: 0
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _GlossMapScale: 1
Expand All @@ -113,6 +112,7 @@ Material:
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 0
- _RimAmount: 0.716
Expand All @@ -126,12 +126,17 @@ Material:
- _SrcBlend: 5
- _Surface: 1
- _UVSec: 0
- _UseAlpha: 1
- _UseSoftParticles: 0
- _ZTest: 4
- _ZWrite: 0
- _ZWriteControl: 0
m_Colors:
- _AmbientColor: {r: 0.4, g: 0.4, b: 0.4, a: 1}
- _BaseColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _EmissionColor: {r: 0.2745098, g: 0.2745098, b: 0.2745098, a: 1}
- _MainTextureTilingOffset: {r: 1, g: 1, b: 0, a: 0}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 0.9, g: 0.9, b: 0.9, a: 1}
Expand Down
17 changes: 11 additions & 6 deletions Assets/BossRoom/Material/Characters/Hero_Eyes_sheet.mat
Original file line number Diff line number Diff line change
Expand Up @@ -8,17 +8,14 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Hero_Eyes_sheet
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: a9ba79dc821093a4c9041bcede85096b, type: 3}
m_ValidKeywords:
- _ALPHATEST_ON
- _EMISSION
- _RECEIVE_SHADOWS_OFF
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
Expand Down Expand Up @@ -85,11 +82,13 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 1
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _CastShadows: 0
- _Cull: 2
- _Cutoff: 0.318
- _Depth_Blend: 0
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _GlossMapScale: 1
Expand All @@ -100,6 +99,7 @@ Material:
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 0
- _Shininess: 0
Expand All @@ -111,11 +111,16 @@ Material:
- _SrcBlend: 5
- _Surface: 1
- _UVSec: 0
- _UseAlpha: 1
- _UseSoftParticles: 0
- _ZTest: 4
- _ZWrite: 0
- _ZWriteControl: 0
m_Colors:
- _BaseColor: {r: 0.248, g: 0.248, b: 0.248, a: 1}
- _Color: {r: 0.24799997, g: 0.24799997, b: 0.24799997, a: 1}
- _EmissionColor: {r: 0.135, g: 0.135, b: 0.135, a: 1}
- _MainTextureTilingOffset: {r: 1, g: 1, b: 0, a: 0}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
m_BuildTextureStacks: []
--- !u!114 &4340826014879142409
Expand Down
17 changes: 11 additions & 6 deletions Assets/BossRoom/Material/Characters/Hero_Mouth_sheet.mat
Original file line number Diff line number Diff line change
Expand Up @@ -8,17 +8,14 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Hero_Mouth_sheet
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: a9ba79dc821093a4c9041bcede85096b, type: 3}
m_ValidKeywords:
- _ALPHATEST_ON
- _EMISSION
- _RECEIVE_SHADOWS_OFF
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
Expand Down Expand Up @@ -85,11 +82,13 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 1
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _CastShadows: 0
- _Cull: 2
- _Cutoff: 0.318
- _Depth_Blend: 0
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _GlossMapScale: 1
Expand All @@ -100,6 +99,7 @@ Material:
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 0
- _RimAmount: 0.716
Expand All @@ -113,12 +113,17 @@ Material:
- _SrcBlend: 5
- _Surface: 1
- _UVSec: 0
- _UseAlpha: 1
- _UseSoftParticles: 0
- _ZTest: 4
- _ZWrite: 0
- _ZWriteControl: 0
m_Colors:
- _AmbientColor: {r: 0.4, g: 0.4, b: 0.4, a: 1}
- _BaseColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
- _EmissionColor: {r: 0.2745098, g: 0.2745098, b: 0.2745098, a: 1}
- _MainTextureTilingOffset: {r: 1, g: 1, b: 0, a: 0}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _SpecularColor: {r: 0.9, g: 0.9, b: 0.9, a: 1}
Expand Down