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feat: actions and actionsfx merge MTT-4244 MTT-4344 #705
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And renamed ServerBossRoomState to BossRoomState. Added lifetime scopes to all the subscenes of BossRoom scene. These autoinject gameobjects that live under the "static network objects" groupings.
replaced with BufferedNetworkMessageChannel (an addition in this entry) - this message channel is identical to NetworkMessageChannel, but it inherits from a buffered message channel instead. This is used as a way to pass data that syncs from server to clients between different scenes without the need for SO variables, which are hard to understand.
…meState also added auto-injected objects to the PostGameState-bearing game object.
…tiplayer.samples.coop into pdeschain/removing-bridge-classes
…urned from the method)
Replaced it's usage with WinState with a NetworkWinState that's preserved by BossRoomState to survive onto the next scene, PostGameState, which then destroys that preserved gameobject/NetworkWinState when we exit PostGameState to whatever next state.
…s' into pdeschain/action-system-cleanup
…s' into pdeschain/action-system-cleanup
Moved all Action-related code into .Actions namespace, adjusted the rest of the codebase accordingly. Renamed Start and Update methods of Actions to be OnStart and OnUpdate (to avoid confusing overlap with MonoBehavior event calls). Moved FXProjectile to GameplayObjects folder.
SamuelBellomo
previously approved these changes
Aug 25, 2022
SamuelBellomo
previously approved these changes
Aug 25, 2022
LPLafontaineB
previously approved these changes
Aug 26, 2022
0703d22
SamuelBellomo
previously approved these changes
Aug 26, 2022
LPLafontaineB
previously approved these changes
Aug 26, 2022
e694dd5
SamuelBellomo
previously approved these changes
Aug 26, 2022
SamuelBellomo
approved these changes
Aug 26, 2022
LPLafontaineB
approved these changes
Aug 26, 2022
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Description
This PR introduces changes to our action system:
Things to consider:
Issue Number(s)
MTT-4244
MTT-4344
Contribution checklist