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feat: Adding ClientNetworkAnimator to samples utilities package [MTT-5025] #780
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280c264
adding ClientNetworkAnimator to samples utilites package
fernando-cortez 54e1cd6
changelog addition
fernando-cortez 83276b4
readme modification to direct to clientauthority folder path instead
fernando-cortez 7cbf608
moving changelog additions
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22 changes: 22 additions & 0 deletions
22
...com.unity.multiplayer.samples.coop/Utilities/Net/ClientAuthority/ClientNetworkAnimator.cs
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,22 @@ | ||
using Unity.Netcode.Components; | ||
using UnityEngine; | ||
|
||
namespace Unity.Multiplayer.Samples.Utilities.ClientAuthority | ||
{ | ||
/// <summary> | ||
/// Used for syncing an animator with client side changes. This includes host. Pure server as owner isn't supported | ||
/// by this. Please use NetworkAnimator for animations that'll always be owned by the server. | ||
/// </summary> | ||
[DisallowMultipleComponent] | ||
public class ClientNetworkAnimator : NetworkAnimator | ||
{ | ||
/// <summary> | ||
/// Used to determine who can write to this animator. Owner client only. | ||
/// This imposes state to the server. This is putting trust on your clients. Make sure no security-sensitive features use this animator. | ||
/// </summary> | ||
protected override bool OnIsServerAuthoritative() | ||
{ | ||
return false; | ||
} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
11
...nity.multiplayer.samples.coop/Utilities/Net/ClientAuthority/ClientNetworkAnimator.cs.meta
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