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feat: Adding ClientNetworkAnimator to samples utilities package [MTT-5025] #780

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5 changes: 5 additions & 0 deletions Packages/com.unity.multiplayer.samples.coop/CHANGELOG.md
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# Multiplayer Samples Co-op Changelog

## [unreleased] - aaaa-mm-dd

### Changed
* ClientNetworkAnimator component has been added to the Samples Utilities Package. This allows for authority on Animators to be passed onto clients, meaning animations will be client-driven.

## [1.4.1] - 2022-10-25

### Changed
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using Unity.Netcode.Components;
using UnityEngine;

namespace Unity.Multiplayer.Samples.Utilities.ClientAuthority
{
/// <summary>
/// Used for syncing an animator with client side changes. This includes host. Pure server as owner isn't supported
/// by this. Please use NetworkAnimator for animations that'll always be owned by the server.
/// </summary>
[DisallowMultipleComponent]
public class ClientNetworkAnimator : NetworkAnimator
{
/// <summary>
/// Used to determine who can write to this animator. Owner client only.
/// This imposes state to the server. This is putting trust on your clients. Make sure no security-sensitive features use this animator.
/// </summary>
protected override bool OnIsServerAuthoritative()
{
return false;
}
}
}

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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -199,7 +199,7 @@ Running the game over internet currently requires setting up a relay.
* Spawner for in-scene objects - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/NetworkObjectSpawner.cs ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/NetworkObjectSpawner.cs)
* Session manager for reconnection - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/SessionManager.cs ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/SessionManager.cs)
* Relay utils - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/UnityRelayUtilities.cs ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/UnityRelayUtilities.cs)
* Client authority - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/ClientAuthority/ClientNetworkTransform.cs ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/ClientAuthority/ClientNetworkTransform.cs)
* Client authority - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/ClientAuthority/](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/ClientAuthority/)
* Scene utils with synced loading screens - [Packages/com.unity.multiplayer.samples.coop/Utilities/SceneManagement/ ](Packages/com.unity.multiplayer.samples.coop/Utilities/SceneManagement/)
* RNSM custom config - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/RNSM/CustomNetStatsMonitorConfiguration.asset ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/RNSM/CustomNetStatsMonitorConfiguration.asset)
* ParrelSync - [ Packages/manifest.json ](Packages/manifest.json)
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