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fix: in scene NetworkObject null reference exception when hit/destroyed [MTT-11939] #908

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fernando-cortez
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@fernando-cortez fernando-cortez commented Apr 28, 2025

Description

This PR fixes a NullReference exception logged when striking a Breakable object with a Melee action. Health NetworkVariables and max hp values have been generated for prefabs generating exceptions.

Issue Number(s)

MTT-11939

Contribution checklist

  • [ N/A ] Tests have been added for boss room and/or utilities pack
  • Release notes have been added to the project changelog file and/or package changelog file
  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • JIRA ticket ID is in the PR title or at least one commit message
  • Include the ticket ID number within the body message of the PR to create a hyperlink
  • [ N/A ] An Index entry has been added in readme.md if applicable

@fernando-cortez fernando-cortez marked this pull request as ready for review April 28, 2025 16:43
@fernando-cortez fernando-cortez requested a review from a team as a code owner April 28, 2025 16:43
@sentinel-u3d sentinel-u3d bot requested a review from kalmanbalint April 28, 2025 16:53
kalmanbalint
kalmanbalint previously approved these changes Apr 28, 2025
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I have a few questions and nit picks but overall looks good :)

feel free to ignore the nit picks if it's too much hassle to handle them

@kalmanbalint
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seems like you have a few lingering whitespaces that Yamato complains about:
https://unity-ci.cds.internal.unity3d.com/job/49922432/logs

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LGTM 🚀

@fernando-cortez fernando-cortez merged commit 2fc8c1f into develop Apr 28, 2025
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@fernando-cortez fernando-cortez deleted the fix/in-scene-networkobject-null-reference-exception branch April 28, 2025 20:22
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2 participants