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fix: Refactored DeferredMessagingTests to not use coroutines and increased the slush value for the two timing-based tests... #2248

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Merged
merged 4 commits into from
Oct 11, 2022

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ShadauxCat
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hopefully this will clear up the instability.

…eased the slush value for the two timing-based tests... hopefully this will clear up the instability
@ShadauxCat ShadauxCat requested a review from a team as a code owner October 10, 2022 23:11
}

return waiters;
yield return WaitForMessageReceived<T>(m_ClientNetworkManagers.ToList(), ReceiptType.Received);
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😻

@@ -64,42 +64,76 @@ public MessageHooksConditional(List<MessageHookEntry> messageHookEntries)
}
}

public enum ReceiptType
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😻
Love this update!

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@NoelStephensUnity NoelStephensUnity left a comment

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LGTM!

@ashwinimurt ashwinimurt merged commit 1a17102 into develop Oct 11, 2022
@ashwinimurt ashwinimurt deleted the fix/refactor_DeferredMessagingTests branch October 11, 2022 21:47
jakobbbb pushed a commit to GooseGirlGames/com.unity.netcode.gameobjects that referenced this pull request Feb 22, 2023
…eased the slush value for the two timing-based tests... (Unity-Technologies#2248)

* fix: Refactored DeferredMessagingTests to not use coroutines and increased the slush value for the two timing-based tests... hopefully this will clear up the instability

* standards

* fixed failing tests

* Removed some commented-out code and left-in debug code.
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3 participants