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fix: Refactored DeferredMessagingTests to not use coroutines and increased the slush value for the two timing-based tests... #2248
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…eased the slush value for the two timing-based tests... hopefully this will clear up the instability
com.unity.netcode.gameobjects/Tests/Runtime/DeferredMessagingTests.cs
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com.unity.netcode.gameobjects/Tests/Runtime/DeferredMessagingTests.cs
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com.unity.netcode.gameobjects/Tests/Runtime/DeferredMessagingTests.cs
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} | ||
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return waiters; | ||
yield return WaitForMessageReceived<T>(m_ClientNetworkManagers.ToList(), ReceiptType.Received); |
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😻
com.unity.netcode.gameobjects/TestHelpers/Runtime/NetcodeIntegrationTest.cs
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@@ -64,42 +64,76 @@ public MessageHooksConditional(List<MessageHookEntry> messageHookEntries) | |||
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} | |||
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public enum ReceiptType |
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😻
Love this update!
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LGTM!
…eased the slush value for the two timing-based tests... (Unity-Technologies#2248) * fix: Refactored DeferredMessagingTests to not use coroutines and increased the slush value for the two timing-based tests... hopefully this will clear up the instability * standards * fixed failing tests * Removed some commented-out code and left-in debug code.
hopefully this will clear up the instability.